This is the most nothing game I have ever played. What the hell man.

Life is.... I don't know, I didn't finish it.

Both a step up and a step down from SA1. SA2 takes away the adventure field for a more linear experience, alongside two paths with 6 characters. Both paths are unique in terms of story and level design, but the characters play the exact same. I definetly found myself enjoying the dark storyline more, however.

This game exudes 2000's coolness. Both the intro and concluding sequences are nothing short of iconic, and Shadow is still just a cool character. The levels are mostly fun, but can be frustrating at times.

I wonder why they hadn't returned to the adventure formula since then, but I seemed to have blocked Sonic 06 out of my memory. Oh...

Nothing feels more like summer than Sonic Adventure.

The visual style of this game still holds up insanely good. Theres a bit of clunkiness, but it's aged better than most sonic games. It's great to play as multiple characters to see the full picture. Each character feels fun to play (except big...) don't hurt me for saying this is way better than mario 64

The music is great, the combat is simple, but fun, and the game feels dreamy for the dreamcast

For the 9th game in the series, this feels like the celebration of the series, and a new beginning. The Yakuza games have always been extremely dramatic, goofy, and over the top, and this one is no exception with the staggering amount of content.

Changing a known beat-em-up series to strict turn based combat was a tough sell, but it's better than ever now. This game has it all, from pokemon, crazy taxi, loads of minigames, and an entire animal crossing-like gamemode that easily distracted me for 20 hours.

The story is solid, however is the game's downside. The cast strengthens on the previous game, and Ichiban is still a perfect protagonist, however the game pulls its punches a bit too often. The game is almost too grand for its own good, and the story becomes a bit bloated. Certaim story moments seem impaction, but their lasting effects don't mean much. There's a lot of sentimental value for fans of Kiryu's story, but the ending feels a bit cheap.

Nevertheless, it's refreshing to see the series expand into Hawaii. It brings so much to the table, and it's overall addicting to see it all.

Only Square Enix can split a remake into three parts, piss off fans, and still pull it off

If any game were to do this, it would be FF7. The alterations made in Remake were both concerning and intriguing, but I was always one of the defenders. Now that Rebirth continues the story, I am still confused and intrigued, but more trusting of the process.

It's a relief seeing how they handled an open world. There is so much side content, so many minigames (more than the original), it feels like they learned their lesson after Remake and FF16. The visuals are breathtaking, it feels like the devs have moments where they're begging you to just stop and look. It's great to see after being stuck in the slums of midgar. The dynamic score is amazing from field themes to bosses which all blend seamlessly into each other.

It's suprisingly pretty faithful to the original. It's emotional, it's ridiculous, and the exploration highlights the ecological themes. Some of the story changes feel like the devs playing with the characters in a toybox, but it's cool so I don't care.

Now we wait another 4 years for part 3..

Persona 3 FES is my favorite game of all time. It's the oldest of the modern three, but it always meant so much to me. The game has objective problems such as a singular, repeating dungeon and no party control, and while I unapologetically like these "issues", the game delivers the most profound story I've ever seen. This shouldn't be a review of the original PS2 game, as much as I could talk about that, but the remake that I've been wanting for so long.

I think it's easy to misinterpret persona 3 as a game about death, however it's themes rely upon the natural beauty of life, the hardships of it, how life is extremely fragile, brief and finite, yet it's still worth living. Persona 3 shines in its characters and their flaws, more than anything. The main cast includes a robot struggling to understand humanity, a dog looking for somewhere to reside, a traumatized elementary student, unable to seek revenge or sympathy. To see each characters faults, and their understandings of each other throughout the story creates a much more natural progression than most jrpg party systems. Life is unfair, but it's still beautiful.

Persona 3 Reload improves upon many of the originals faults, while including more modern systems into its mechanics. Full party control, as well as mechanics from newer titles, ultimate attacks, etc, really make climbing Tartarus much more fun. Tartarus itself has also gone through a massive rehaul. Repeating floors are improved by interactable objects, optional areas, randomized floors, and unique designs. Reload is much easier than the original, however, even on harder difficulties.

The calender system of Persona 3 feels so much more natural after replaying this story that I realized it just retroactively ended up becoming a series staple, yet it fits the goal of this one in particular much better. There is always an endgame in sight, there is always a reason to keep going, and time never waits.

The new music arrangements are very good as well, and while I can nitpick and prefer some minor details of the original, Reload captures the essence of dread so well. The lighting and attention to detail looks so good here, and the team passionately and faithfully retained the original vision. Reload also introduces an entirely new voice cast. Minor details such as Aigis sounding more "human" as her story progresses is still maintainted, and most of the original 2005 cast reprise their roles as smaller characters, feeling bittersweet, as well as a nice passing of the torch.

Persona 3 Reload deserves the highest possible score I could give a game. I don't believe theres a story as emotionally impactful to me as this one. In life, we are born to live, to cry, to feel pain, to laugh. The journey of this game is one I will always cherish, and one I'll keep close.

Metroid Fusion carries a much different design philosophy than its counterparts, yet it is still very effective.

The game is less isolated, but more of an eerie feeling that something stronger than you could be just around the corner, and that you're running out of time before you can realize your past potential.

It's much more linear than other entries, which is strange for the genre, but it still works as a metroid game

A simple puzzle game with some interesting and complex levels

It's mostly good for a time waster, but I love the smaller titles from big developers

There are some levels that use old nintendo portaits and are still able to work well within the formula

Why can't I get into this game, man.

[A Realm Reborn]

Turns out MMO's can be fun. Turns out they can take your life away from you, too.

I haven't even scratched the surface of this game, as there are still 5 huge expansions left, but it feels like they started to tap into the potential with the last act, and thats where both the story, and combat, get really interesting.

I'm probably gonna end up spending a lot of time with this, and I'm hopeful the rest of it is like the end of the game 👍

Persona 5's oversaturation is becoming very clear, another spinoff later. The gameplay is fun, although it feels redundant after a while, and doesn't really feel like "persona gameplay", and fusions just feel like a waste of time

The story is okay, but it doesn't feel like P5's cast even needs to be here, the story revolves around 2 characters, while the main cast is just an accessory, because there's nothing else they can do with these characters

The wait for the next game is feeling uncertain, it's really time to let go.

This always felt like one of those games thay would be lost to time (and licensing). The original game out 27 years ago. I guess waiting does pay off..

The real-time turn based combat seen in the Mario RPGS is so intuitive in making combat fun, rather than exhausting, yet I rarely see it in other games

Because of the limited spaces, the game looks great, and maintains the charm of the original, while enhancing it tenfold in a modern coat.

It's very SNES Square. It's good to play that era of RPG without the age. The music is also incredible as Yoko Shimomura always kills it

And the stuff they did with the secret boss? Come on man.