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Saint Seiya: The Hades
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Baldur's Gate 3
Baldur's Gate 3

Dec 07

Fate/Samurai Remnant
Fate/Samurai Remnant

Nov 15

Goodbye Volcano High
Goodbye Volcano High

Sep 03

Devil May Cry 2
Devil May Cry 2

Mar 03

Devil May Cry
Devil May Cry

Mar 02

Recently Reviewed See More

This is some GOTY (all years) material, right there. Just play it.

Fate/Samurai Remnant is probably the best Fate game for anyone who wants to enter the universe written by Kinoko Nasu and designed by Takeuchi and, as if that weren't enough, it's a great treat for older fans.

You control Miyamoto Iori, adopted son and apprentice of the legendary swordsman Miyamoto Musashi, already deceased at the beginning of the game. Iori's life turns upside down when he begins to participate in a ritual called the Waxing Moon Ritual, where masters (mages) spread across Edo fight each other to obtain the Vessel. The game starts from there and it's an incredible journey. In addition to controlling Iori, you also control Saber, an extremely powerful servant, another highlight of the game.

For those who already know the Fate system (whether through Fate/Grand Order, stay night, Zero or even Extra), you won't see many twists and turns in the story. The game introduces characters already known and loved by the community (if you've consumed Fate before, you'll recognize some immediately) and very welcome newcomers.

The main point and my favorite is the development of the relationship between Iori and Saber. It is very satisfying to see the change in treatment so CLEAR and so clear. Saber starts the game disdaining Iori, still respecting him in a way, but as the story progresses, Saber's lines and even the tone of voice change. They create a relationship of true friendship and companionship worthy of a master and servant who truly admire and respect each other.

Iori is an excellent protagonist and an addition to the roster of protagonists for the Fate series, even if he still follows a bit of the 'selfless protagonist and hero' formula that we've seen before. Still, dialogues and subplots develop the character and transform him into a complex boy who really wasn't born in the right era.

Saber is another excellent protagonist. They start out being extremely sassy, ironic and even overconfident. As the game progresses, all interactions with the character make you understand him, his past and his motivations. Other characters are also essential to the development of the plot and, whether you like it or not, you end up connecting with them.

This game is a musou with RPG elements. Unlike many musou that you can actually just bang your head on the controller and do things, Fate/Samurai Remnant brings an innate difficulty that is a diegetic element: Iori is a human. Miyamoto Musashi's apprentice? Without a doubt, but he is still a human in a bloody war against myths and mythological heroes. You, as Iori, don't do much damage to them; damage that increases, yes, but it doesn't compare to the formidable attacks that Saber lands on an enemy servant. This detail is EXCELLENT for immersion and is a hit that may be a miss for many, but for me, it completes the combat. It is important to emphasize that Iori and Saber's connection is very well represented with Link Strikes, a combination of attacks between the two that are extremely useful.

Visually, the game is very beautiful. The design and style of Rei Wataru (who has already worked and created designs for other characters in Fate/Grand Order) make the game even more charming. All the characters are very expressive and very well drawn. It's refreshing to see characters you already know in other ways, but still maintain their own charm.

The soundtrack for this game is very, very good. There are areas with bangers (Akasaka is an example). The quality becomes even more epic in important battles and boss fights that fit at all times.

The game is practically 90% dubbed. Only lines from random NPCs (and not all of them) are not voiced, while everything else is: dialogues, cutscenes... everything! And the voice acting is excellent, which makes the game even more tolerable (there is a lot of dialogue and it can get tiring after a while). Still on the topic of being tiring, the game CAN be tiring. Sometimes I found myself fed up with having to kill mobs here and there and the path to some main battles was long enough to make me finish the section another day.

That said, if you're reading any reviews before starting the game, I have some tips for you:

a) DO THE DIGGRESSIONS. Pause the main quest, take a break and do the subquests. They are important for understanding the characters and advancing the Memento Ring of Knowledge. You will not regret.
b) regardless of the type of game you are going to do, dedicate some points to Earth Stance and Water Stance in the skill tree. Riposte (counter when dodging at the right time), is especially useful throughout the ENTIRE game.
c) don't worry about upgrading your mountings right away. These resources can be accumulated and the Workshop itself (which you should also pay extra attention to) has its own upgrades for this.
d) dedicate your skill gems and the like to Iori and Saber. Skills are extremely important to survive in the late game.

Anyway, it's an excellent game: good for those who want to enter the universe and good for those who already know it inside and out.