PS1 Summer #3
I love the small-scale collectathon concept here, and although the movement is tank controls and the game is very easy, its worth a playthrough if you remember this wacky critter from Pizza Tower. In one of the early cutscenes, you can see a picture of (presumably) a dev and his wife flash on the top monitor on one of the news station clips; its always adorable when devs do that.

It's fascinating to see SBN3's take on a visual novel as someone who definitely hates the typical VN reader, it's kinda like outsider art. The ren'py engine usage here is lackluster, but the script is soulbro in peak form, and forcing autoplay to make sure the excellent VA work is delivering lines with the perfect comedic timing is a feature many VNs could benefit from.

PS1 Summer #2
For being very early on in the 3D era, Air Combat is still fun to control with an assortment of different-feeling real-life planes and varied objectives. Enemies are very hard to hit with normal fire if you're not approaching head-on, thankfully most planes have 60ish homing missiles to use instead.

PS1 Summer #1
"Soul" is kind of a meme word in games discourse but I don't care, this game is the epitome of SOULFUL; the 2.5d presentation which blends pre-renders and polygons set to a soundtrack with no misses, it's hard not to get sucked into Klonoa's whimsical fantasy world. The core moveset controls naturally and is developed smoothly, it's a blast to snatch guys from the background and use them as a double jump to platform or solve puzzles to.

I can totally see what Treasure saw in this game, it's constantly upping the adrenaline with grand setpieces and bombastic presentation while you play as a cool Indiana Jones-like action hero, with a lives system that rewards not getting hit with more heath. The game probably would've benefitted from more buttons though, since the jump, roll, run, duck and airstomp actions are all mapped to one button + a direction, and there's a fair amount of cheap deaths later on, but even still it's a fun retro-action game romp with a friend on fightcade.

Common Treasure W; constant fast-paced action with tons of weapon combos to try, crazy boss fights, and an awesome throw move that's made even more fun with a friend. The silly dice maze can eat my ass tho (t. I got "destroy the core" and the Jerma985 fight every single time)

Go Larry! Go Larry!
Go! Go! Go Larry!

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Despite the jank in places (esp with the dragon fight) there's a lot to like in the short runtime of this completely free mobile game. I hope Aesop Rock gets around to doing that storybook album at some point, it would be flames if this single is anything to go by.

I have my nitpicks but who cares, it's fun and worthwhile enough April Fool's fanservice for Sonic fans. Amy Rose being a fan of true crime podcasts is a lore detail that was retrospectively obvious, yet brave.

Explaining why we thought the Nutshack theme song was funny or how SiIvaGunner was so special is a task I'm ill-equipped to do in two sentences. Just know I was grinning from ear to ear the whole time, from when Sannae's theme played during the boss battles, to when I learned they gave Phil Matibag a multishine, to when I got a...familiar "game over" screen you'd know if you were a fan of the channel.

Short and therapeutic. Watching the number of lost rams go down is very satisfying

Fun little puzzle game demo you can beat within the hour. I really love games where you can move 2 characters with both your hands (in this case both of your hands); while simultaneous control isn't necessary for any puzzles, it's fun to quickly move them together after you've solved a level and I imagine it brings the speedrunner skill cap way up as well.

A robust 4-key stepmania-like client that's fanmade and entirely free to play. Required viewing if you don't want to lose your hands in your 30s: https://youtu.be/JoedUZ4OpPY.

I loved the worldbuilding and the art has such a cool style, but whether it be through packing in everybody's development too hard in a 10-15 hr runtime or focusing too hard on non-sequiturs like dinner scenes, I really wasn't invested in the story at all, even by the end. And that's a shame, because Ichizo Yodaka is just like me fr (he's the guy on the cover art).

The Super Mario Bros. of the Leapster L-Max. Proof that all good edutainment focuses on the "-tainment" before the "edu-".

Sam and Max take a roadtrip across the mainland United States to find the carnival's missing bigfoot in this classic '93 LucasArts point & click adventure game! I adore the use of America's most gaudy tourist traps and the rubes who work there as a setting for the well-written absurdism of the plot, although, sometimes I wished that the absurdism didn't bleed into the puzzle solutions....