24 reviews liked by rikutomysora


I have all of the achievements in this game.

I have not felt the warmth of a woman in years.

A brutish declaration, a comprehensive set of instructions, and my new favorite animal verb phrase: Ape Out is an even more adrenalized Hotline Miami, with more true to form environments that prioritize constant streams of spatial intuition over bursts of planned violence. Ape Out employs procedural generation, a reactive soundtrack and seamless level transitions to indulge the player in four uninterrupted sprees of Aping Out.

What is Aping Out? Well, It’s sort of like pigging out but with your arms instead of your mouth, to anything that moves instead of anything that doesn’t. To Ape Out is to demolish any distinction between instinctual and improvisational; to perform “jazz” on hapless grunts in the same way a drummer goes “ape-shit” on cymbals, toms and high hats. To Ape Out is to synonymize “flow state” with “call of the void." Skyscrapers were built solely to launch sorry goons through panes of glass, to make them go SPLAT onto pavement. Zoo animals were enclosed just so I may free them to tear and maul and stampede the world.

Ape Out is fun and Ape Out is right. Beat your chest. Grin ear to ear. Ape Out in Ape Out. Ape Out forever.

Inscryption is a rogue-like card game that offers a lot of great variety in its three different acts, all based around this card game in this fictional world called Inscryption.

But overall, Inscryption is a game you should know very little about going into it to start off.

The mechanics of it are pretty simple to understand. You place cards on your side based on how many points you use and have to summon that card. While you're trying to also counteract the opponents attack.

Most cards have sigils, special buffs each card has, or different ways to attack. Some could even hinder you, which I find offers great balance in your strategy sometimes. As the game progresses, you get introduced to new sigils as well to strategize with, so the game keeps evolving to keep you thinking of how to win.

However, card games aren't fun if the actual world isn't at least interesting in a way. The world of Inscryption is intriguing because of how much mystery it presents at first. Then of course how much it tells you as you progress. And the areas you're in, can be creepy as all heck, but offers puzzles besides the main card game to keep being engaging outside the actual game.

Each act varies the rules of the game a bit, but the overall theme of the game stays the same throughout each act. Hit a card on the opponent's side to eventually hit the side enough to win.

Deck Building wise is also an interesting strategy as you can have your basic cards become defensive walls, support cards, sacrificial cards all the way, or offensive attackers bit by bit. If you get to a certain area, you would need to trade a card for a possibly better card, but it could cost you more points to summon. It just offers some grand variety into how you want to attack I find.

Overall, I adore Inscryption. It's one of my favorite video games I have played. It's a creepy feeling game, because of how much you don't know, and mixing that with the areas itself. Still a grand time playing the actual card game though! So the journey is grand throughout!

the unspeakable horrors of having to play yugioh at gunpoint

idc what anybody says this game is a good sequel to II. the drop system is actually really cool, riku's playstyle is wonderful, the story gimmick is cool and so is the plot. eat me.

Works beautifully as a nice experiment with being a part of the events that took place within the lives of the Finch family by making you a part of them, though I think What Remains of Edith Finch finds its strengths lying in the greater impact of where they all would lead into.

If there's any better way to describe what playing through this game feels like, it's almost like you're hoping to find a place where things can turn out for the more hopeful considering all the curses that befell the Finch family, but it's also a whole lot of fun seeing how their stories came about - and the unique art styles which they take upon too.

Definitely a worthwhile experience for as quick as it is, even if the content doesn't quite make it replayable.

A lot more serious and confrontational to the player compared to The Stanley Parable, but I think I love it even more than Stanley for it. Even replaying it today years after it came out, it's still a powerful piece that questions how far you should dig into a creator's work to psychoanalyze them when you've never met them and don't know them personally, having low self-esteem and propping up others to make yourself feel better, the worries of having nothing special to show for yourself. There's so much to unpack out of The Beginner's Guide and both times I've played it now, I came out with different opinions and ideas each time. Very much worth playing, even if it also won't be for everyone either.

A true masterpiece. Probably the first great meta game, a self-examination of the art of videogames. Why do we make them, why do we play them, and why do we love them so much?

wow i think i am a fundamentally bad person

Kojima’s Magnum Opus.

Everything in the series culminated with this. Kino Kino Kino.