Bio
Hoping to share my passion for gaming and game design through my thoughts and musing of the games I play.

I try to give my review scores based on
1) What is the game setting out to do(or be)
2) How well does it achieve that goal


As far as possible, I'll try not to be biased on the genre or style of game in my reviews, but the games I do play will obviously show where my preferences are. I try to look for the density and frequency of good and bad
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Liked

Gained 10+ total review likes

Favorite Games

Halo 3
Halo 3
Elden Ring
Elden Ring
Hollow Knight
Hollow Knight
Hades
Hades
Outer Wilds
Outer Wilds

017

Total Games Played

000

Played in 2024

002

Games Backloggd


Recently Played See More

Backfirewall_
Backfirewall_

Mar 11

Tacoma
Tacoma

Jul 07

In Sound Mind
In Sound Mind

Dec 28

Astroneer
Astroneer

Dec 13

Hades
Hades

Nov 06

Recently Reviewed See More

Iterates, expands, and dives deeper on many of the awesome concepts and mechanics of the base game. Unfortunately, I think they went in the wrong direction making combat even more tedious and more provably unnecessary. Additionally, it's a bit short and repetitive(although this is slightly redeemed by the comedy in the story).

If you like the base game it's absolutely worth playing, but I think it needed to be knocked down a peg even though it's just a DLC.

An immaculate 3D interpretation of the metroidvania concept. Movement is dynamic and fast paced without ever feeling uncontrolled, puzzles and tools are creative and engage with each other in tons of fun ways, and the style and art of the game is playful and wholesome.

Only gripe, and very fitting to much of the metroidvania genre of old, the combat is majorly lacking. I'm torn between saying the game would be better without combat all together or that combat needed to be doubled down on. It's not unpleasant although the first few minutes are stiff, but it quickly becomes something you barely engage with.

Overall a blast, a great collectathon with awesome gameplay.

I deeply love the metroidvania genre. In particular, I've always had a preference to the less-castylevania games as well, finding faster movement, deeper verticality, non-architectural level design, and gun/projectile based gameplays more fun.

This is likely the only real exception I've encountered. The style and premise are right up my alley, beautiful pixel graphics and a fun existential scifi plot in what I dare to describe as a near-Gigeresque world.

And yet. It jut doesn't click for me. I found the gameplay loop of the gun switches to be clumsy, the drill was entirely unnecessary and could have been wrapped in with the scanner, the scanner also being pretty unfun and unwieldy to use. The game doubles down on one of if not the worst tropes of the Metroidvania genre, hitting every single tile of every single room. Pair this with what felt like pretty uninspired level layout, it just seemed so much more damning than pleasant.

I truly want to like this game, every part of my being says I should and that's why I keep going back to try it again thinking "maybe this time it'll happen" and it never does, and I have plenty of real marked complaints about the game but at the end of the day I don't think it's some awful game.

It's just not for me. It's probably not life changing amazing, maybe it's not even great, but it's not bad either. Give it a try if this genre is your thing, otherwise, maybe steer clear.