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Personal Ratings
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5★

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1 Years of Service

Being part of the Backloggd community for 1 year

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Favorite Games

I Was a Teenage Exocolonist
I Was a Teenage Exocolonist
Apollo Justice: Ace Attorney
Apollo Justice: Ace Attorney
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
The Sims 3
The Sims 3

098

Total Games Played

000

Played in 2024

009

Games Backloggd


Recently Played See More

Not for Broadcast
Not for Broadcast

Mar 25

The Wolf Among Us
The Wolf Among Us

Mar 24

Citizen Sleeper
Citizen Sleeper

Mar 14

God of War
God of War

Mar 09

The Case of the Golden Idol
The Case of the Golden Idol

Feb 13

Recently Reviewed See More

In a world that feels to me to be oversaturated with Papers, Please-like political sims, in which the player controls an ordinary person influencing the government through player choices, Not For Broadcast manages to stand out to me, thanks in no small part to its commitment to the world it builds, just a little off-kilter from our own.

It's a flawed game, to be sure. In addition to bugs, some of them game-breaking, it's politics are muddled, which isn't necessarily what you want to hear about a political sim. It tries to commit to neutrality in the name of letting the choice between rival factions truly belong to the player, but ends up emphasizing the bad of these factions so heavily that supporting either in any way makes me feel like a heel. Additionally, the visual novel segments which elaborate on the life of the player character do succeed in their goal of forging a more personal connection between player and story, they are infinitely less fun than the broadcast sequences and often I find myself skimming the text in hopes of getting back to the core game quicker.

Still, I love when stories feel to me like they were made with care, and even with branching paths that reveal new FMV footage in each playthrough, episodes feel connected to one another, rarely contradicting facts set up by earlier episodes. You're granted the voyeuristic pleasure of watching back footage outside of the broadcast room to listen in on behind the scenes conversations you missed while you were running the news, and finding footage I haven't yet seen is as thrilling to me as digging out a chunk of cookie dough in cookie dough ice cream. It's easy to become invested in the characters, as superbly-acted as they are well-written, and that investment is ultimately what makes the story land. And though I see that others don't agree, I find the gameplay of the broadcast sections extremely satisfying.

It's a game that, if you give yourself the chance to care about it, is all at once bizarre and heart-rending, as genuinely terrifying as it is darkly humorous. And hell if that isn't my kind of game.

sorry not sorry 'bout what I said... don't lose ur head

satisfying and hopeful! lovely!