117 reviews liked by roxanneB


shovelware yuck ahh level transitions but it's enough that they exist! That's how I feel mentally rn so Sonic 3 might pave the path to self-acceptance I've been reaching for. If only with a bit of validation. I lied tho it ain't do shit to my mental health anyways they smoked the whole pack last time so Sonic 3 is free of some of these insane levels we had to suffer through in 2. No more 7_7 just >.< on another note these levels fall under a questionable game essence bcuz it feels apparent in hindsight the game's development was rocky and its actually a best-of levels compilation, albeit the veil is thick enough to hide that fact unless you actively knew this fact.

Sonic hit the slay button and got a big makeover! Tails too I suppose. I'm not even sure tbh he might be keeping me company but he ain't even no factor tho he been surprising me hitting the boss in my stead sometimes but real mfs just hit their bosses with their own hands. I mean PAUUUUUSE that was outta pocket. Have you seen these bosses? Now you have. The well of ideas hasn't run out yet and you're free to cook some of them to your liking, if you dare try a riskier approach to speed things up.

I wanna have a little break here to mention the music. Now, I'm a great VGM enthuthiast but I keep that shit away from reviews since my list and compendium are enough for me. However, it's understated to say how colossaly fucked Sega got themselves the exact moment the fanboy side of the psyche beat the rational side in a cerebral tug-of-war, yes I'm talking about MJ. He owns his music at any rate, and played a big part in the Sonic Origins fiasco, I aim to be this problematic post-mortem.

Well, for the lack of a better term, that's Sonic in a nutshell. We got a sizeable entry that doesn't outstay its welcome. Is it the first game that needs two "discs"? Whatever the case, it's an awesome hour inside the hedgehog. I mean controlling him. Fuck I mean-

I would hate to be one of the people who refuse to play the game because it doesn't have social links, flashy UI and non first person gameplay just to miss out on what I consider to be a well told story that isn't as drawn out and boring as other persona games. I’m serious too, the first person gameplay really isn't bad and I can't understand what drew me away from this game when I first played it.

I figured I would have hated this game a lot more than I did, and it really isn't even bad at all. I had no trouble with the combat and fusing in this game and found it fun especially near the end of the game when things started opening up, I would even go as far to say that it's my favorite fusion system in the series since every character is able to equip three personas of your choosing. It’s never too overpowered because most of them usually have 4-5 moves max, though the game is really easy so I guess this doesn't really matter much Lol

Should be noted that in the psp version of this game, it's hard to pay attention to anything but the mini map when exploring mazes because the gameplay is too fast, even when you’re not running and toggling skip animations during battle. I'm not exaggerating either you're actually running at mach 5 and getting into constant encounters because for some reason they decided the encounter rate needed to be raised. To that end I wish I listened to my friend @Zotol and played the ps1 version when he told me to, but instead because he hates using the emulator I sent him what’s apparently a “half broken psp” even though it was perfectly fine aside from being smashed with a Warwood Tool 3 lb. Double-Faced Small Sledge Hammer - Tools for Home Improvement - Tools & Home Improvement - Made in the USA and being dropped in the toilet twice (he didn't notice though)

I loathe being called a persona fan so let's just leave it at "persona 1 fan"

(9-year-old's review, typed by his dad)

I like- It's one of my favorite things, you get to set up little islands. It's sad that you can't go back to other islands to work on them.

I played this just to see what the fishing minigame was like, since people always say it's good. Turns out that you only get the fishing gear together after 5ish hours and the game won't even let you try twice before saying it's time to go home to sleep. I dropped it immediately after that, but I won't give it a rating because it'd be unfair since I'm not interested on those kind of high school teenager drama and stuff. Maybe I'd like it if I played it when I was a pre-teen/teenager. I liked Chie. And the sinister piano theme when something sinister happens.

I and the person I love most are nearly perfectly matched in this and it's brought some of the most raw, unfiltered joy I've experienced playing a video game. There's so much room for natural discovery and the actions are so dead-simple that you cut right through to the multilayered rock paper scissors and personal metagaming that make traditional fighting games so satisfying in their best moments. The levels pulsate and warp and sway in the most hypnotic ways and you're locked together running back and forth and back and forth in a dance that seems to never end and you are wholly consumed by the game and the person you're sharing it with and you approach that kind of momentary inner quiet you thought you'd never have again even as you're involuntarily shouting from impaling yourself again by diving in when your opponent was just standing still.

I'm 100% sure if I go out and look for it I'll find strategies, tech, and optimization which take away from that feeling of discovery and replace it with a tighter grasp on the mechanics bringing you and the opponent closer in a different way, but I'm not gonna let the optimization virus get this one unless I work my way there myself. There's something to be said for the maximum-information environment that is the default for any game nowadays, but there's also something beautiful about the high speed improv of a low information closed system of two players who don't have any idea how other people play it.

Ask yourself: in the past 15 or so years, how many times have you had the opportunity to feel like a multiplayer game is something between you and the people close to you, not really knowing or caring how others play it or what the "right" way to do it is?

Burnout suffers from "first game syndrome". It's easy to overlook for those who wish to go through the highlights of the Burnout, and by extension, arcade racer peak. On the other hand, it's a bland slog that shows points of promise for the more historically inclined. A glorified tech demo, that it's been often described as, is just about sufficient to determine whether you wanna experience these frustrating beginnings.

The RenderWare engine, in it's sixth-gen infancy, still looks quite nice. The cars sheen, and the detailed and tight race corridors are all quite nice to look at... but the game suffers from some emptiness. Perhaps it's the boring music, or the maladjusted audio mixing, but it's hollow, and it makes the racing a bit boring at times.

The rubberband AI here is the worst, it discourages driving like you'd expect from a Burnout game. If you crash often but stay fast, you'll never be able to get to first place. The game contradicts itself by rewarding following racing lines and staying on the right side of the road (or cheesing your way to the end of the opposite end). There may be times where it all clicks together, and you find yourself chaining up Burnouts, but it's too rare to really get you to seek out this title. The hit detection is dumb. A slight nudge and you're done. The lack of damage you can take is such a major oversite. The racing itself, for whatever is worth, is okay at best.

Once you clear all the GPs, you can unlock some additional cars in "Face-Off" but I found myself too bored with the title by then to really go through the tracks again with my new fangled hardware.

Burnout, at this point, is better served as a historical capsule to be observed and maybe lightly played. You'd be hard pressed to find anyone saying the OG was better than the numerous sequels.

I played 1 level of this and almost had a seizure

I haven't done every route yet
but this might be the funniest fucking VN ever made https://cdn.discordapp.com/attachments/1156847812378628116/1218758562726281307/Untitled.png?ex=6608d45c&is=65f65f5c&hm=eefd55b36d8340c6e66f51f9c172437c2c24cf45b29fdd72418a83bd79614bb5&

All jokes aside, it's a cool and very important piece of history. Can really see how many VNs were inspired by it like its immediate successors including Kamaitachi No Yoru or Tegami, let alone later VNs. If nothing else, Otogirisou is an important history lesson to experience for any VN fan imo, and it's extremely easy to get the first good ending in ~2 hours without a guide.

Even in a silly group reading setting, I was scared several times by some of the pixel art and noises. The credits music in particular is rather beautiful.

I might type more when I read the other routes but anyways enjoy the fan translation title screen for now
https://cdn.discordapp.com/attachments/1156847812378628116/1218734760340226190/image.png?ex=6608be31&is=65f64931&hm=678cd0abdcbf0adbe13ca61b6a38b6aade5180cf40ecaa1cdbdae8afb7f108a2&

I'm not gonna sugarcoat it (Steam version only, by the way):
https://github.com/pointfeev/CreamInstaller