Games that look like my dreams

Though dreamy aesthetics are arguably quite often used in videogames, not that many of them really recall how I actually dream (or what I associate with my dreams). This may be due to many games deciding to include the dreamy aspect as a visual layer on top of a very conventional, and usually boring, game. However, to me, the most important aspect lies within the logic. In fact, more familiar aesthetic looks tend to work better because most of my dreams start with a rather normal, common and familiar setting and starts adding nonsense on the way.

What's highly valued here is a kind of logic where the action taken within the dream/game does make sense according to some very clear rules BUT those rules do not make any sense when you think about them (I know this is almost any videogame, to be more concrete, I'm talking about conscious decisions on not making sense rather than abstractions).

Ordered from more similar to what I dream to less. Recommend reading notes.

I'll try to update whenever I find/remember something fitting.

Hello Charlotte Ep.1: Junk Food, Gods and Teddy Bears
Hello Charlotte Ep.1: Junk Food, Gods and Teddy Bears
The three games but 1 and some particular bits of 2 more. As said before, starting with a very familiar setting (just going around your house), but the house looks less and less like a house and then you go to different pretty standard rpg maker worlds only with some twist on the logic to follow. The lethal jump to go to school that is safe if you land on a mattress in episode 2 is the most similar to what I may dream.
My House
My House
I recommend not reading this note if you want to play the game without any knowledge since I spoil a little (or big) secret.

Again, a very familiar thing then getting twisted. A lot of value for messing with space constantly without explanation, but the highlight is elsewhere. There is a certain labyrinth quite hidden in the house that already looks a lot to what I dreamed when I was younger. I remember if I went down inside the bed sheets I fell down a hole and then I would have to make my way back to bed, this was a recurrent dream that, according to (probably fake) memories, I could repeat whenever I wanted.

Also, in the mentioned labyrinth there can be found a big, high ceiling, dark empty area with a certain thing on the center. I have dreamed with similar spaces sometimes.
Crypt Worlds
Crypt Worlds
The logic is too safe on here for me, but there is a peculiar place in the temple, if you let yourself down one of the many holes, that is a really big square where you cannot see the ceiling or anything (there is almost no light). There are probably too many people down there for me, but other than that, something I could dream.
Yume Nikki
Yume Nikki
Even though it may be obvious, from here on it is edge cases that I thought about not including because they don't fit that well. For Yume Nikki, I feel that the exploration is not that special, in the sense that it is "just walking around" most of the time (which isn't anything bad). However, the parts where you go to Mother 1 world are something a bit different. I usually dream about games, be it playing them, being in a game, realizing I'm in a game and any variant of that. This fits well the replication of the game aesthetic inside the dream but the (navigational) logic messed up.
First Land
First Land
Even more edge case than Yume Nikki but this is completely about the logic that I'm so insistent about. May have influenced how I dream even.

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