Adapting art, aside from narrative, across different mediums looks impossible due to how difficult it is to translate form. On the other hand, dreams fit well with videogames, both with logic as a supplement in any way imaginable. So how is it to adapt the paintings of a dreamy author? Does it have any value to do that?

The biggest merit of the game is giving a new perspective on an artist and his work. Googling Enzo Cucchi works gives a confusing image. Various paintings randomly ordered appear without much guidance, and it’s a bit hard to dig beyond the surface. But the selective work of Cuccchi gives a deeper interpretation of those works.

Natural and rural life predominate the sceneries and provide vitality through the color they irradiate. Curiously, in contraposition, mechanical appearings seem the antithesis to this. In the most obvious example, the village that is visited some times in the first minutes loses its color at the moment that trains, boats and tanks begin to appear. After that, there is a pattern where everytime we encounter some of this mechanical presence the world will be weirdly monochrome, the colors that before inspired life now suggest death.

With the way the works are presented the fear of a world dying is obvious, and because of that the last level is surprising yet still coherent. After all that we see, we encounter ourselves in a map where plants are uncolored and there is a red swamp with fish dying, following the thematic line. But this last map has the colors surrounding everything like in a fog, less attached from the physical world. The only places where color returns to nature is where humans are present, people wearing straw hats reminiscent of the rural people, just being there. An encapsulated paradise in a way, but a paradise that is dying, a paradise where every person is trapped under a web right above them.

I still think that Julián Palacios should trust more in his own games. The already dreamy power aesthetic of the Windows maze wallpaper is a good canvas to paint Cucchi’s work into. You don’t need eyes to collect or skulls to avoid. But given that this is a minor complaint in a game that can convey such an understanding of a surrealist painter, I can give it a pass.

Reviewed on Aug 29, 2021


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