It's literally just Devil Daggers but trippier.

Addressed BotW's biggest problem: the lack of a world. Now there's a whole lot of world, and it's very populated too. The new abilities encourage exploration and creative problem-solving, which Nintendo's gold standard intuitive design make very easy to do.

My biggest criticism is the main story. While a step above its predecessor, it is far more by-the-book. It makes no attempt to break the franchise's formula of "do some themed temples, beat a final boss", and the climax is disappointingly predictable.

The real wealth of content is in the side adventures and exploration. There is lot to see and find, which more than justifies the price of admission, but I doubt most players will feel inclined to see it.

Disappointing sequel; fewer attributes to manage, missing QoL features from the first game, far simpler objective and duller endings

Stuff just kinda happens but it was entertaining. Horror doesn't need to explain itself but more subtext (and less reliance on clichés like lab experiments) would've been nice.

Beautiful graphics and sound but unfortunately the gameplay took a serious dive. The controls are bad, collision is unreliable, the battle system is lacklustre, and the story is a repeat of the previous game. Unless you're really desperate to see Wayne and company again, there is no reason to play Hylics 2.

Didn't see the ending coming. As of writing, the world needs more narratives in games like this.

Gameplay is kind of wonky but since it's quite short, it's forgivable. It's a novel concept which is unfortunately bound to upset a few people sensitive to depictions of self-harm, but art should push boundaries.

Would've been perfect if not for a few awkward design choices, like the absolutely terrible checkpoint system.

I had low expectations for this one, so imagine my surprise when it turned out to be the best Metroidvania to date. It is cleverly crafted, tightly coded and honours Castlevania's legacy far better its parent company has as of late.

It is slightly hampered by its numerous callbacks to Symphony of the Night, but this was unavoidable as nostalgia was a draw for many of its backers. I hope that a sequel will set it free, and I look forward to whatever Iga and ArtPlay cook up next.

Lots of promise, looking forward to the finished version.

It was alright, could've been longer. I hope the dev returns to add more.

This game is janky as hell but I still had a blast with it.

Just a fun co-op survival game. Doesn't do anything you haven't already seen, but that's fine.