One of the best looking "OK" games I've ever played.

I command the developers for Harold Halibut's unique, claymation-style art design and generally gorgeous visuals. The voice acting is also mostly very good.

But on a gameplay level this is pretty damn dull. Its status as a "walking sim" would be fine were it not for the extreme emphasis on repetitive backtracking and also the game's overegged 8-10 hour length.

There's no real difficulty here beyond trying to remember which room NPCs are staying in when you have to go track them down.

The story has flecks of intrigue but the thematics are very on the nose and straightforward. The characters are an interesting bunch but could use more shading.

Game is also quite buggy - numerous times I tried to skip a single line of dialogue and it just skipped all the dialogue for the scene. Lots of clipping through objects too.

It's an interesting and creative game but I think it should've been about half the length. As it stands I was ready for it to be over long before the end.

Cool idea for a game with some neat aesthetics but I wish it was more about cutting a stylish path than struggling to find the targets. Bailed after about 30 minutes.

A pretty typical Sad Walking Simulator but the voice acting was really good and the story packs a solid emotional punch. Gameplay was… whatever. Not a bad way to spend 45 minutes.

Neat idea but the trash controls and relentless backtracking wore me out quickly. Dropped it after an hour.

The emulation of a phone interface is really impressive but I was disappointed how subdued the horror elements are compared to the detective story and 20-something drama aspects. Ended up feeling like a cynical marketing book more than anything.

Most of the acting is.. not great except for the voice of the antagonist at the end. The plot revolves into nonsense by the finale though, sadly. Still a fun and interesting experience overall.

Nice music and an affecting if undercooked story. Gameplay is basic rhythm game fare - looks and feels like an old Flash game at times. Not particularly challenging, a decent way to spend 2 hours if you play the extra robot missions, which were probably more fun than the main game.

2019

Really well written and timely visual novel about the impact of AI. Excellent voice acting. My only real negative is that some of the art is a bit bland and ironically feels like it was generated by AI.

2019

It’s very pretty but feels horrible to play. The lack of handholding is made worse by poor camera and controls. It’s also packed with jank like regularly clipping through the environment. I hope the artists got to work on some better projects. Bailed after about 30 minutes

Beautiful art design and music but the gameplay is a total bore. Found several of the puzzles more obnoxious and irritating rather than intriguingly cryptic.

This just wasn’t for me. The presentation was an instant turn off and I just couldn’t get into the story as a result. Interesting idea, but a miss for me.

Another not-bad visual novel that just doesn’t have a ton of staying power.

I really like the 2D character designs and voice acting but the basic gameplay is full of awkward design choices - the slow movement/turning clearly intended to pad the short length, and the disjointed character animations during conversations.

An amazing 30 hour game stretched out to 50 great hours.

The graphics and combat are incredible, but there’s just too much bloat and busy work. Every animation takes way too long and the final dungeon was a chore.

But the highs are very high indeed. The less said about that ending though, the better.

It's a constant source of frustration for me how poorly modern squad-based multiplayer games cater to people who just want to play with randoms, and Suicide Squad might be one of the worst examples yet.

It's a good looking game with nice cutscenes and passable combat, but holy shit the matchmaking experience is pure garbage.

I tried playing the game a few weeks ago and couldn't find anyone else to play with. I waited until the Season 1 drop thinking that might help, I found ONE PERSON to play the story with, but after Chapter 1 the game wiped my progress and made me start from the beginning.

I'm done.

So torn on this. It's got a neat concept, some gorgeous background visuals and a lovely score, but the trial-and-error gameplay is absolutely excruciating. The visual signposting for what to do next is pretty lackluster and poor checkpointing means you're gonna hear the same narration over and over and over again.

2017

Not bad. Interesting art style, nice music and an intriguingly dark story. It’s super short and yet still feels quite padded with all the slow movement. Decent way to kill an hour on a train journey.