4 Reviews liked by shortwave

I'm someone who doesn't carry a whole lot of nostalgia for The Legend of Zelda franchise. The only other game I had played in the franchise was Breath of the Wild. That being said, without exaggerating, The Legend of Zelda: Tears of the Kingdom is easily one of the best games that I have ever played. I thought Breath of the Wild was really good, but this game blows that out of the water.
The game improves upon almost every aspect of the previous game that many already considered a masterpiece. The world, the game mechanics, the story, the music and just about every other thing that goes into making a game. It also has an absurd attention to detail that just about any other game wouldn't have had, making it just that much better. The game took me 120+ hours and I really never got bored. The open world is so full of things to find and places to explore that it is incredibly hard to get bored while playing.
I can't say much more without repeating what I have said in some way, but honestly I shouldn't have to explain how good the game is. If you've played it you know how great it is, and if you haven't then you've already heard how good it is. Tears of the Kingdom is a masterpiece.

Doesn't look like a fucking garbage asset flip with plagiarized Castlevania assets and doesn't rely on flashy colors to please the same kind of idiots that spend days pulling away at slot machines, plus it has more active gameplay.
I can't imagine how anyone would prefer Vampire Survivors over this.

While the obvious game to compare 20 Minutes to is Vampire Survivors, the most similar game in terms of design is, I think, Downwell. Obviously the colour palette of the two occupy the same neighbourhood, and even the design of the enemies (once you get past the first biome, and especially the boss and last biome, in Downwell) are markedly made with affinity. But, it's the consideration of the mechanics being multifaceted and multi-integrated that really links the two. I won't repeat the GMTK video about how Downwell's mechanics self reinforce, but a quick rundown of how 2MTD's gameplay does the same seems worthwhile:
Shooting can
a) damage enemies
b) apply status effects
c) trigger summons
d) heal the player
Running can
a) get you away from enemies
b) pick up experience
c) apply status effects
d) move your summons
Picking up XP can
a) increment your levels
b) reload your gun
c) apply status effects
d) refactor your bonuses to DPS
Killing enemies can
a) drop experience
b) spread status effects
c) trigger summons
d) trigger on death effects
Applying status can
a) kill enemies
b) heal the player
c) refactor DPS bonuses
d) improve mobility
And all that is not even taking into consideration the various domino effects of each character and gun, as well as the huge Rune selection. It's bonkers how interconnected the game is, how thoughtfully each mechanic is put in. Comparing it to Vampire Survivors is frankly wild considering how simple and solved that game is in its current state. Anyways, just wanted to make sure I wouldn't forget this little thought.

God of War Ragnarök is easily one of the best games I have ever played. It is as good as, if not better than, God of War (2018) in just about every aspect. The story is easily the best part about the game, captivating me from beginning to end and during all of the side quests. The side quests really did feel like a part of the actual story, which made them feel all that much better. Part of what makes a great story is characters, and Ragnarök has some great characters. They are mostly characters we have seen before, but they are all given a moment to shine and really feel important to the overall story and to the development of both Kratos and Atreus. Speaking of Kratos and Atreus, Christopher Judge and Sunny Suljic give two of the best performances I have ever seen in any game. They are truly deserving of all of the paise that they have been given and more. Another aspect that is great is the bosses. There is much more variety this time around which makes the game feel much more realized in comparison. There are also some quality of life improvements with the combat making it feel more fluid, and improvements to the equipment system making it feel truly worth upgrading armor throughout the game. I have plenty of other great things to say about God of War Ragnarök, but I'd be here forever, so for now I'll just say that it is a masterpiece that should be experienced by all of those who have the capability to do so.

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