This review contains spoilers

The story is not as good as Breath of the Wild. Gameplay is almost exactly the same, but with construction based puzzles now, it's a nice addition but doesn't change the game in a very meaningful way. The best part is that the world has much, much, much more to see and do than in the previous game, there's mysteries to find everywhere. It's a very cool Zelda game, but story wise it's a terrible sequel.

The underworld sucks, though.

Early access so I can't consider this as completed, but after playing 100+ hours, I can say this is a game worthy of being played already. Played with a friend thorough the "campaign" (going through each boss) and we had a blast exploring each biome, dealing with enemies, gathering resources, and building up our characters. This is the first online survival game that I ever enjoyed.

Painfully below average, tedious, repetitive, charmless.

MMO combat and general gameplay in a single player game. Horribly unsatisfying.
NPCs don't react to anything around them, boring dead world, enemies respawn before your very eyes. Zero immersion.
Some of the worst UIs I've ever used, even in console-oriented games, truly infuriating.
As an added bonus, you need the EA app to play it, which is shit.

I tried playing this multiple times, I cannot get stomach it.

I hate this game, i really tried giving it a chance, but it's very poorly designed. Cool looking artwork, though.

I'm not sure whether I liked the game or hated it.

As an adventure game on its own, it's very well done, it's funny, it's entertaining, the puzzles are good, the UI and UX are fucking brilliant.
But as a Monkey Island game it feels hollow and less than its previous iterations. The world feels much less alive than even the first game, there are less characters, there are less people everywhere! the art style is hit or miss, it's well designed but feels like a huge step down from Curse of Monkey Island.

And the ending, oh boy the ending. I'm not going to spoil it, but the ending felt like a huge slap in the face. Oh, you wanted to know the secret of Monkey Island that the creator of the game has been hyping up? slap

I recommend playing The Secret of Monkey Island, Monkey Island 2, and Curse of Monkey Island well before playing this one. Also I'd buy it on discount.

Overstays it's welcome a little bit, but overall a decent charming game.

Fuck polterkitty, though.

One looooong escort mission. Very well done, but still an escort mission.

Fun, simple gameplay mechanics.

Good:
- Nice maps, quite varied and original.
- Accessible gameplay, very relaxed.
- Tons of collectibles.

Bad:
- Extremely limited soundtrack, you'll be hearing the same tracks over, and over, and over, and over, it's tiresome.
- Bad aiming mechanics, somehow the old SNES aiming was better.
- This is a nitpick, but I missed having underground levels like in the SNES game.
- Level replayability comes from playing the same levels but flipped, this could be either good or bad depending on your taste, i think it's clever but I didn't love it.
- Many collectibles show up on the screen for a few seconds, if you miss your window to aim with the bad aiming controls, you need to start the level over.

The AC that finally broke me.
Padded to no end, filled with busywork to do, uninteresting quests.
I'd have finished the main quest because it seemed interesting, but after 60 hours of samey stories and fights, I'm exhausted.

Last chance I give to a DBZ game. Super repetitive, boring fights.
Animations are nice, though, and it seems to be faithful to the tv series, so at least it has that going for it.
It has everything else against it.

Superb entry, while not exactly as good as Super Metroid, it's still awesome in its own right.

Great art design, fun enemies, nice small additions to the traditional weapon set plus a melee attack which is designed for counter attacks, nice music (which unfortunately is not as good as Super Metroid, but does the job).

This is an amazing Metroidvania and a really cool ending to the Metroid/X story arc (for now at least).

A few downsides are: many regions of the game look a bit too similar, weapon sound effects are less cartoony but also less recognizable, the super bomb is relatively pointless, and the level music is forgettable (it's perfectly competent and functional, but nowhere as memorable as the level themes in Super Metroid, which I can still vividly remember as they are super distinct).

I really suggest you play Crypt of the Necrodancer first to see if you like this kind of gameplay.

The game in itself is good, IF you like the style that is, which is quite unique, I'm not sure there are other games that do this kind of mechanic besides Cadence of Hyrule and Crypt of the Necrodancer.

Personally, I found it tiresome, I acknowledge that it's not a bad game.

2017

A great immersive sim with fun gunplay, an impressive amount of ways available of customizing your character (technician, soldier, psi-thingy, etc) that will change drastically how you fight the enemies as well as how you traverse the maps.

The plot is very, very good, it kept me really engaged throughout the game.

The game has satisfying endings that just beg for a sequel, it's a shame immersive sims are so undervalued in general.

This game is one of the top examples of the genre, right there with Deus Ex (the original).

This is a frustrating game. It's frustrating because it's on the damn steps of being a masterpiece.

The good:
- This game has a jaw-dropping open world game, Night City is wonderful and incredibly designed, I've never seen a game with such verticality, this feels like a real place in a sense I had never experienced before.
- (Main) Characters are super interesting and behave like real people. Not only this has amazing voice acting, but character animations are a work of art. Each character is filled with small details that make them seem real; a character talking about something painful? they may be shaking their leg for a few seconds while showing a very realistic face expression. It's mesmerizing how GREAT these animations are.
- Main storylines are absolutely a blast. They're super engaging and really, really well written. The endings are some of the best I've ever played.
- Gunplay is very fun, guns feel great, melee combat is better than most games.
- Interesting skills/perks/level up system.

The bad:
- Game is undercooked and absolutely PLAGUED with graphical glitches. Enemies may be swallowed by the floor, cars may flip in the air.
- Texture streaming probably seems like a great idea but works awfully here, you will see characters being spawned in parts sometimes, or appearing as PS1 models for a few seconds until the high-res textures finally load.
- Character pop in is the worst I've seen, NPCs spawn before your very eyes all the freaking time, it's very immersion breaking.
- Vehicle pop in is even worse! And it doesn't work sometimes, the worst immersion breaking bug I have seen is riding in Night City and all the damn streets are absolutely empty unless I stop for like 20 seconds and let the game load some cars.
- Very little variety in NPCs means you'll see crowds containing 4 or 5 instances of the same model, all one next to the other, terrible.
- Terrible NPC AI, even worse pedestrian dialogs, breaks immersion.

A lot of good, a sizeable amount of bad. Overall I still strongly recommend this game, it's a really amazing experience.