6 reviews liked by spvrinna


Review

I gave it a real shot, for 8 hours!

You can read my notes and thoughts here : https://twitter.com/han_tani2/status/1735187901296836666

Or read an essay in which I discuss TotK https://melodicambient.substack.com/p/why-ocarina-of-time-cant-be-recreated

The short version is: the game has its nice charming moments, I actually like the idea of janky physics dungeons and riding around on stuff. NPC designs are nice and some of the side quests looked interesting. But I hattteee the crafting stuff, it kind of ends up padding almost everything in the game out. There's also so much distraction, it feels like YouTube recommendations or TikTok...

Shitpost review

Zelda but if Miyamoto wasn't inspired by wandering the countryside as a kid but opening up Genshin enough times to get the 30 day login bonus

knew I was becoming a sour old man when I hated my time with this game, I've accepted my feelings but it still irks me hearing people saying how much they've improved upon botw which is simply not fucking true 😭 Anyways yeah I was super let down and am not looking forward to whatever zelda game comes next. gonna go back and play the older games.

When you play enough bad 3d platformers like I have for the sake of the entertainment of my friends on Discord, you become tempted to start giving games like this much more of a pass than they deserve. Like I'm impressed that I can jump with the A button and move around with the control stick, not everyone gets that part right.

Such a great game...
First I wanna touch on this game's approach on the action platformer genre. It centers itself completely around boss battles instead of levels which is what I'm used to in most of these games, I really liked that aspect, it made the bosses way more memorable for me.
As for the abilities cuphead and mugman have, the 9 weapons in the game are adapted to many different situations, the super attacks have their use, so yeah there is room for a lot of experimentation, unless we're talking about charms where I feel like some charms are just way better than others.
Now about the run n' gun levels, I feel like there isn't much to say about them, they are cool and some of them are a bit hard to P rank but that's about it, it's not peak gameplay.
Last thing to talk about, the boss fights, most of them are quite good and offer a solid challenge aside from maybe The root pack and Goopy, they are also so aesthetically pleasing with their 30s animation style, they really feel like characters coming out of that era.
So yeah cool game, I liked it...

Instead of doing what Zelda has always done and innovating with their structure and design concepts, for the first time in the 37 years of Zelda games, I feel like Zelda team bought into its own hype after BotW. Marrying a more classic structure to BotW's lush world and free systems could have yielded the best Zelda game ever made. Instead, the only major change made to BotW is the addition of more stuff TM, with no attempt to innovate or create something new like Zelda always has. And for me, this structure is infinitely less charming on the second go around. Probably the single most disapointing gaming experience of my adult life made worse by the fact that all anyone can do is call it the greatest game of all time, apparently.

This review contains spoilers

I left this game on-hold for months on end after unlocking what I assume leads to the ending, the part where the game literally shows you what you have to do in order to progress, something which now I feel is such a humongous misstep and pretty much indicative of how I feel about the DLC as a whole: this just doesn't feel like the base game.

What follows a stellar opening in the form of an incredible puzzle very reminiscent of the original game and a thrill-filled boatride through this new place is a gradual realization that something is... not quite what it used to.
What I think is one of Outer Wilds' best design decisions is that if you get tired of one planet you can just hop to the next until you're ready to come back, which left me quite puzzled when trying to think where this DLC fits in that whole system. If you've already played the original Outer Wilds, you're really only gonna be focusing on this one, and for me that got tiresome fast specially since the mechanics introduced can be very grating (we'll go over this l8r). If you're a new player: how do you even tie this into the rest? Hopping from one planet to the next works because the information between them is, mostly, interconnected, but The Stranger is so displaced from everything else that I think you'll start questioning if it's even worth it. This design philosophy is so fundamentally against what the original went for that I'm just confused on why this isn't just... an aside from the campaign entirely.

Having a horror focus is an interesting idea which I think was just horribly fumbled in its execution. The original succeeds because it's not necessarily trying to be scary (aside from Dark Bramble), the vastness of space really just speaks for itself. I had to brace myself when entering Ocean's Deep or traversing Brittle Hollow upside down because I found those really REALLY unnerving, so when you hand me a lantern and just make everything dark while randomly playing the Outer Wilds equivalent of this, sending Frictional Games AI try to and find me, I just roll my eyes. Sure, it's scary at first but when it starts getting in the way of the actual mystery-solving it is so, so frustrating and bland. The Stranger itself does a way better attempt at being scary with how massive the area feels at first, how oppressive the imminent menace of the dam breaking and the huge wave of water slowly making its way towards you, how the music shifts while you watch the tapes, and how you don't feel like you're alone in there...

Having an element of the horror be existential dread is, again, a good idea, but hits its face on the floor once it's revealed through the cartoonishly evil grin of an owlguy that the realization of death just turned them into self-preserving dickheads (this is probably deeper but I doubt there was any more nuance in the part of the game I didn't finish). This is probably the biggest slap in the face for me considering the base game does such a smart subversion on leading you into thinking the Nomai caused the explosion of the Sun through some sort of malice while in the end their efforts were wasted trying to reach the Eye and that their intentions were never evil, but rather just their desire for knowledge which their culture revolves around. Here the first owl you meet just throws you out of their metaverse because uh, fuck you I guess? and exists only to be very annoying while you try to progress. Just a complete antithesis to what the base game went for and in every wrong possible way.

Unsure if I'm returning to this game sometime or not. When the game just spoonfed me answers I went to bed saying "yeah I'll come back probably" and never did. I have a very small part of my heart telling me to trust the process on this one, but I think through this review it's quite clear that, regardless of what little there was probably left for me to see, I get the feeling that my take-away is already written