squid0812
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Rating System:
5 stars - masterpiece
4 stars - very good
3 stars - Fun but flawed
2 stars - has a redeeming facet, mostly half-assed
1 star - trash
Rating System:
5 stars - masterpiece
4 stars - very good
3 stars - Fun but flawed
2 stars - has a redeeming facet, mostly half-assed
1 star - trash
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
1 Years of Service
Being part of the Backloggd community for 1 year
Well Written
Gained 10+ likes on a single review
GOTY '22
Participated in the 2022 Game of the Year Event
N00b
Played 100+ games
Best Friends
Become mutual friends with at least 3 others
Popular
Gained 15+ followers
Loved
Gained 100+ total review likes
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
Favorite Games
150
Total Games Played
002
Played in 2024
056
Games Backloggd
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One of the many strange little oddities that Nintendo developed for the 3DS. The baseball minigames that make up the brunt of the content here are amusing in the way that most well-made minigames are - which is to say, they are fun right up until they aren't. What's really memorable here, though, is the sad-sack dog who runs the sporting store, and the way he shamelessly haggles in an effort to convince the player to spend real-life money buying more minigames. Yes, that's right - Nintendo effectively programmed a Nintendo marketing employee into their game. It's actually not as obnoxious as it sounds, especially given that there's a fairly charming mini-narrative draped over the capitalism. More to the point, this is all largely a moot point given that the 3DS shop has gone the way of the dodo. Still, yet another notable instance of Nintendo ingenuity, even if this one is largely dedicated to clawing a few more bucks out of your wallet.
The first entry in this storied franchise is also one of the very best platformers on the NES. The game's relative simplicity makes it easy to miss just how intelligent and well-considered its design choices really are. Every gameplay element - whether it be Simon's stodgy movement, the sub weapons, the enemy designs, or even the somewhat infamous knockback on hit - coheres into a rigorous and difficult yet thoroughly enjoyable whole. Something similar could be said of the visual and aural design - it may be a truism at this point to mention how excellent the music is, but it remains worth acknowledging just how well the classically-influenced songs and the vaguely psychedelic use of color come together to sustain a palpable sense of foreboding. Not to be missed.
An expansion that simply shouldn't have been an expansion. This is effectively the base game's missing ending - which makes the fact that they charged 20 bucks for this feel more than a little skeevy. That being said, Trespasser contains the most effective and focused storytelling in all of Inquisition (granted, faint praise) and it never really outstays its welcome despite featuring some fairly repetitive combat encounters toward the end. Solas is quite strong (and sympathetic) in the role of the archvillain, a satisfying change given how bland and uninteresting Corypheus was in the main game. And there's even a well-written and satisfying section in which you get to play catch-up with all of your old companions, ala the Citadel DLC from Mass Effect 3. Is it enough to salvage the game? Certainly not. Is it enough to make me want to play the next one? Probably, yeah.