A significant improvement on the first game. The devs at Deck13 seem to have finally learned their lesson about varying up their environments so the player doesn’t get bored or lost (the fatal flaw of both Lords of the Fallen and the first Surge). It’s not like the urban landscape is particularly riveting as a set piece, but at very least the environments are clearly delineated and differentiated from one another - I always had a good sense of where I was and where I needed to go next. Not exactly glowing praise, but it’s a step forward at least.

The mechanical changes from the original game also tend to be in this game’s favor. In the first game, it was easy to spam dismemberments and end up with a lot of unneeded vendor trash, but here slashing off limbs is tied to battery power, the same resource that you use to heal. So, the game creates an interesting choice - dismember the enemy for parts or hold on to the battery power for a potential future heal. Adding onto to the complexity of this system is the fact that you refill your battery power by attacking. This encourages aggression in a way that reminded me a little bit of Bloodborne’s rally system. Indeed, considering that this is also a much faster game than its predecessor, the shift from the stodginess of Dark Souls to the nimble ballet of Bloodborne is a rather apt analogy for the relationship between the original Surge and its sequel.

Except that Dark Souls and Bloodborne are packed to the gills with weird and evocative concepts and ineffable set pieces, while The Surge…well, it’s sci-fi gobbledygook in the worst way. Genuinely, I admire how the devs at Deck13 have clearly improved since they got into the Soulslike business with Lords of the Fallen. But the one thing that has never changed, whether in Lords of the Fallen, The Surge 1, or here, is that their narratives are so bereft of inspiration, their writing so bland, that my eyes glaze over as soon as the characters open their mouths. I really hope my experience changes with their future games, but I’m not hopeful. The narrative here centers around trying to find a little girl with nanite powers (yep, not joking) before a petulant, snot-nosed cult leader named Eli can steal the aforementioned powers for himself. Transhumanism, worship of technology, corporate malfeasance - all of your typical sci-fi cliches are incorporated here, if only half-heartedly.

I didn’t care one iota for the story, as you might have guessed, but I won’t deny that the actual act of playing this game is pretty damn fun. So, it’s empty calories. But what would life be without an indulgent little snack every once in awhile?

Reviewed on Jun 09, 2022


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