Painfully average side scrolling action game. Mediocre gameplay complete with lackluster bosses.

Below average horizontal shooter without any dinosaurs!

It's easy to scoff at the early use of 3D polygons blending with 2D sprites but this was released in 1995. It utilizes the systems strengths of polygonal textures, multiple camera angle choices, and a unique time-lapse feature. The battle system is to the point with your usual turn-based style although having obstacles like trees and shrubs in the way where you must plan your next move or attack.

Your journey begins right away- you quickly become familiar with the menus, towns, and map. Average story-line that progresses with the allies you meet. At times becomes predicable, and is lacking optional side missions. Majority of the caves are linear with a few routes leading to hidden treasures but nothing additional. The soundtrack is a major stand-out and high point of the game as well.

Overall a quaint role-playing game on your quest to rescue your master and defeat Death Shadow.

It's easy to brush this off as an un-finished tech demo compilation complete with previews of upcoming games by WARP- but it is complete if you give it time. Ring-out gameplay by shooting your opponent in order to stun them then rushing towards your opponent to bump them off the stage to win. Each map has random item such as lightning, poison, kisses with unique attributes. Later levels have teleport portals to maneuver on-coming attacks. Average gameplay including 2P multiplayer mode with a solid frame-rate.

Beautifully animated cut-scenes with average light gun gameplay.

Collection of nine mini games one of them being a sequel to the puzzle game that has an endless 1P mode and VS Player and VS CPU mode with different difficulty settings. Novelty and product of it's time.

Addictive gameplay especially in 2-player multiplayer mode. Essentially a capture the flag objective- by running into, tagging your opponent you can regain access to flags. You have have a unlimited gun attack that slows your opponent down, no life bars in this game instead whoever reaches the flag goal wins. Several magic abilities you can use by collecting according colored pellets scattered throughout the stage; speed increase, teleport to nearest re-spawn station, and slow attack to slow down your rival. Average audio, music, cut scenes, with slightly above average gameplay and graphics that get the job done. Plenty of levels, only negative critique is you cannot unlock bosses to play as in 2-player mode, and the stage select is random.

One of the pioneers in the genre to use use fully rendered 3D environments and character models opposed 3D pre-rendered graphics. Good puzzle solving, trial and error pace complete with unique death animations. Short but sweet experience that includes a good introduction and ending cut scene that ties the story together. Would have been a low score for its abysmal frame rate due to lack of hardware knowledge and or hardware limitations. Since I completed it on emulation I was able to boost CPU speed allowing for smoother gameplay in that case would be a higher score.

Unique pre-rendered arena fighter with full-range of movement including double jumps. Link cable support allows for non-split screen versus mode. Responsive controls, large areas at times barren, unique set of characters with individual special attacks and move speed. Short game that is overlooked.

On the surface a unique concept that may have potential to be fun. In reality a bizarre looking, boring chore of a game. Painfully average graphics, unstable frame rate, headache inducing sound effects including abrupt music changes. Actual gameplay is terribly simple complete with wonky 'pinball' physics that jerk around. Short game with similar stage layouts. Once you get passed the novel idea it becomes dull very quickly, cannot recommend.

1995

Cult classic that hasn't aged well. Ambiance was captured very well starting with the opening scene until the end of the game. The use of only full-motion video animated cut scenes, not digitized actors, opposed to in-game graphics was ambitious at the time. Although that comes at a slow pace loading each video from movement to obtaining items. You can argue the slow pace adds to the haunting atmosphere the game portrays. Short but unforgettable experience.

Charming albeit below average 3D shoot'em up.

Seamless experience but lost the charm of the series.

Bare bones clone of the popular puzzle series of the time. Features single-player mode that gives you a high score. Versus mode against a computer opponent or human player that allows you to break Deow'Nz and send them one on their side. A strange mode called Trip'Dance that allows you to create patterns of art and music. Would be a solid score higher if stages changed.

Space Flopon is the main shooter strategy RPG hybrid game that allows you to visit shops, level up, and defeat bosses on the map. Each skirmish is called a Phase with a wave of enemy ship patterns you must defeat, score is based on accuracy. Score points are currency where you can buy items in the shop. The Final boss takes many shots to defeat. Other games in this compilation are score based and multiplayer.