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a comprehensive, unranked list of my favorite games can be found here: https://www.backloggd.com/u/straylight/list/top-10/

i will delete your comments if i think they're stupid
Personal Ratings
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Found the secret ogre page

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GOTY '21

Participated in the 2021 Game of the Year Event

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Played 100+ games

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Favorite Games

Chrono Cross
Chrono Cross

190

Total Games Played

007

Played in 2024

002

Games Backloggd


Recently Played See More

Sonic Adventure
Sonic Adventure

Apr 22

Half Sword
Half Sword

Apr 15

Final Fantasy X
Final Fantasy X

Mar 21

Silent Hill 2
Silent Hill 2

Feb 20

Charlie Murder
Charlie Murder

Feb 09

Recently Reviewed See More

"sonic had a rough transition into 3d"

cool, weird-ass game that proudly wears its status as sega flexing its shit on the previous gen right upon its sleeve. the monolithic status this game has in the fandom and the historical context of sonic as an entity is pretty interesting to me considering there really isn't that much to it - ten solid sonic levels and then little fragments that more or less exist to flaunt the possibilities of the dreamcast and what all sega was capable of at that point. i'm really endeared by games of this era that were chock full of weird side content and minigames just to show what the fresh hardware was capable of (final fantasy x also comes to mind), and sonic adventure is maybe nothing BUT that. combine that with its weird atmosphere and bizarre, campy writing and it fits right up there with the pantheon of Weird PSX JRPGs of '99.

speaking of writing - i was surprised on a playthrough how this game basically doesn't have a story so much as it has a bunch of isolated events that happen in proximity to one another in an arbitrary and sort of staggered fashion. sonic's story may be the main draw here in terms of gameplay (and clearly the star of the show in general; he's the only one of the stories you can't knock out in an hour tops) but it's also the story where pretty much nothing of note happens. honestly as cute as tails and amy's little mini-character-arcs are the only story worth writing home about here is gamma's, which i still find really poignant and thought-provoking even as an adult... something fatalistic and genuinely dark about this power-hour of pathos, even in comparison to the really dire places that sonic adventure 2's writings and greater themes go. honestly gamma's just the best part of the game in general, between his story, his variant of hot shelter easily being the best level in the game, and the boss fight against beta being one of the game's very best. kinda wish i cared for drakengard 3 at all because i would KILL for a version of his general plot pitch that's not written for children

can't help but feel like some of these little stories deserved a bit more time in the oven; gamma's shooting gameplay and knuckles' hunting were both eventually expanded upon in SA2 but i really like the "puzzle platformer where the female protagonist has to avoid a creepy stalker" idea with amy's gameplay and how tails' levels take sonic's ethos of playing as little of the level as possible to their natural extreme... such a shame their stories take about 11 minutes apiece to complete.

definitely not as polished, focused, effortless or full of finesse as sonic adventure 2, but honestly i don't think being less Good in one linear direction makes it Bad in the opposite linear direction either. sonic adventure is a strange, curious, funky little game, and it's lovely for it.

i cannot stop playing this little tech demo. can't wait to see what the full game ends up bringing if a proof of concept is already the most addicting game i've played all year

plays like crisis core and is about as well-written.

funny how it actually manages to have a cool atmosphere, though - the game actually feels like something while playing it, which is more than i can say about a lot of games with the "anime but 3d" aesthetic.