This is a deeply flawed game that doesn't have the game design finesse to truly stick the landing on many of its ambitious goals. It is endlessly repetitive, clunky in its progression and inventory systems and uninspired in its quest design. This version doesn't fix these issues, although the more polished combat certainly helps.

At the end, after Ending E, I have to look back, though, and realize that these 'flaws' and repetition add unique qualities to the experience that are difficult to truly put into words. It is a vibe. It is the familiarity of knowing every corner of every area. Knowing every story beat that follows and mowing through boss fights comfortably. You are forced to linger in these spaces sometimes longer than is comfortable, burning them into your memory. Entering Facade for the first time in Replicant flooded me with nostalgia and comfort for the experience I had with the original.

Time will smooth the rough edges and leave a truly remarkable gaming experience in my memory that shines brightly through its fantastic characters and legendary score.

Reviewed on May 24, 2021


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