What a banger. This feels like a blockbuster Metroid game, which sounds weird considering its traditional 2D nature. The perspective is the only thing traditional about this game, though. The controls are buttery smooth, the use of 3D in cinematics and general gameplay adds massive value in cinematography and visual flourishes. This feels like a truly modern Metroid game that finds its place neatly in a genre that has grown many entries surpassing its origins. The cinematic focus and streamlined gameplay suffer one minor casualty, though. The exploration. Metroid Dread is a weirdly linear game that wants you to believe that it is totally open. Once you gain new abilities you obviously want to explore previous areas to make use of them, which almost never works out due to newly placed artificial boundaries like temperature changes, random physical blockades or totally sectioned off areas only accessible from one direction. I was waiting for a fast travel system or something similar to have this issue remedied after finally having some major upgrades, but it never came just like the drive to explore old areas quickly died off because the game clearly wanted to funnel me into a linear experience that still takes you back and forth across all areas, just not on your own terms, which stings a bit. The game makes up for it, though, if you let it and embrace the kind of game it is, which is why I still hold this game in the highest regards. It isn't the best metroidvania, but it might be the best (at least 2D) Metroid.

Reviewed on Nov 26, 2021


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