This game broke me. I rarely play games, and especially not AAA games, where I am genuinely unsure whether I can finish them. Returnal had multiple of these moments where hour long intense runs would come crashing down in an instant of brutal punishment and were it not for the incredible game feel and atmosphere I would have quickly abandoned it many times over.
But I didn't. In the end it was quite an anticlimactic final stretch where certain lucky perks meant that I was essentially invincible, rolling through the last two biomes and final boss after struggling for days on end beforehand to even make any progress. This inconsistency of experience is certainly an issue that frustrated me, cursing at the screen after being stuck with a run-killing malfunction (a risk system tied to certain items and chests where you can get a random penalty ranging from mildly inconvenient to disastrous, the removal of them being tied to equally random challenges, ranging similarly from easily doable to completely out of your control) or losing to a random enemy after not finding any health pickups in three rooms.
The intense difficulty combined with insanely long runs also heavily discourages experimentation, which is a shame because the weapon system allows you to unlock certain perks for weapons you use, heavily modifying the feel of a weapon. In the later runs this meant for me that I would always use my faithful carbine with four unlocked perks instead of trying my hand at a new weapon where I still have to unlock perks one by one. The randomized distribution of weapons of course means you won't always get the weapon you want, which lead in turn to cool moments of unlocking a perk like Full Auto on the rocket launcher, which wasn't a weapon I favored at all now becoming an absolute killing machine, completely altering the weapon. I just wish there was maybe an option to choose your starting weapon, encouraging experimentation at least a little bit more.
In conclusion, this is a fantastic game with extremely rough edges that fully envelops all of its mechanics and interactions in its haunting atmosphere and world building, surely to be appreciated even years from now.

Reviewed on Jan 25, 2022


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