What looks like a nostalgia-driven Zelda clone on the surface turns out be so much more than that or rather invokes the nostalgia in more creative ways than you would expect. It calls back on the era of extensive game manuals and obtuse game mechanics and channels the experience of playing imported games in languages you don't understand, which is such a specific but untapped experience that is wonderfully translated into a fully formed puzzle-adventure. It is to many parts a player knowledge based puzzle box of figuring out the possibility space and (mechanical) language of the game more often than not feeling closer to an Outer Wilds, The Witness or Fez than its more obvious surface level Zelda or Dark Souls inspirations.
It isn't perfect, though. Hiding all the basic elements of your game and putting tutorials behind obscure scribbles on manual pages leads to many magical revelations but can easily in turn leave you stumped at what to do or how to interpret something when you don't know what the full possibility space of the game is yet. The more traditional meat of the game, mainly the combat never truly felt as responsive or fun as I wanted and there is an overall clunkyness in interactions with the world through weird perspective issues caused by the isometric camera, annoying inventory management and floaty combat. Nevertheless I would probably universally recommend this game to anyone even remotely interested. The in-game manual and related puzzle mechanics are such cool systems and breath of fresh air that absolutely need to be experienced. Even if you don't have nostalgia for this era of games and the surrounding games culture of reading manuals and importing japanese games, Tunic will make sure that you wish that you experienced that era.

Reviewed on May 04, 2022


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