Batman is a reckless driver. I'm surprised he hasn't crashed into another car or run over a pedestrian the way he literally zooms down city streets.


Cute, slightly frustrating game with a soundtrack that goes hard.

For a game that ISN'T about time travel, it sure skips around a lot, which is my biggest issue. You get introduced to a big cast of characters in one episode only for them to get shifted aside to a whole new cast in another episode. And it's not like we're meeting them at the same time as Sean - he's known them for weeks now... and then they're just gone.
I don't want to have to read a bunch of journal entries to understand what's going on. This story has a beginning and end, but doesn't know what it wants to do inbetween, so it just feels disjointed. Sometimes it just felt like I was spending three hours wandering around until the actual action came in right at the end (for the cool music video, of course!)
Life is Strange 2 suffers from what the first one did with the "important" dialogue choices. You are not Sean (or Max) so you don't get choices that are out of character for them. You get choices that Sean (or Max) would make, so it's extremely frustrating sometimes. This isn't The Walking Dead Game, it's way less ambiguous with who your character is.
I disliked Sean's mumbling. He is definitely the weakest voice actor. He has a sweet voice, but it seems like the only thing he's good at is pretending to cry. Any actual emotion is void. One example is him telling Daniel to "STOP!" in Episode 3. Despite that, I really felt for him. Daniel has his problems, but honestly, he's a nine year old that likes playing Minecraft. I don't blame him for the way he acts in certain situations. The only issue I had with him was in Episode 4 (where I almost hoped Sean would leave him there).
ANYWAY the original score is really good and the game looks pretty, though it makes my PS4 sound like a spaceship.

Rachel Amber is better as a saint to Blackwell Academy, as a mystery to Max Caulfield and the player, and a memory to Chloe Price. I liked the thought of her, but from the moment I met her... something was wrong.
Additionally: Chloe has a walk cycle like a tough guy in the Sims 4. Skip is the only good character.

This is the second time I've played this game - the first time was before Career Mode was finished. My feelings are pretty much the same. I usually played this game on mute while listening to a video.
It's satisfying at first, and then as you near the end, it starts to get finicky. You comb the area for Wooden Trim and spray them at every single angle for several minutes, before you find out there's actually one on the roof too. Luckily (for me at least) this is just something that happens at 99% complete. The ending is cute, surprisingly lovely.

Considering all of the other Rusty Lake games are singleplayer, it is a little frustrating that this one is co-op. Fortunately it can be countered by simply opening the game window twice, but I still dislike that factor. Despite that, it is an interesting game where the puzzles aren't too obtuse (in Rusty Lake terms). And it actually has a spooky atmosphere.

My biggest gripe about this game is that it tries too hard to be disturbing. It just shoves all the taboos in your face, bumps your shoulder and says, "You shocked yet?" I thought the game did a very good job on atmosphere, however. The music is excellent, just as in the first game (by the same composer, Samuel Laflamme). It's refreshing to see a character in a horror game who can actually RUN. I think I managed to piece together most of the story, but honestly, who knows what's going on, because a lot of the story is actually misleading.

I've never played Half-Life, and it's underwhelming. I guess it's one of those "you had to be there" things. There are some atmospheric moments and the music is pretty good. Apparently Black Mesa is covered in ice because I couldn't stop sliding everywhere at the speed of Sonic the Hedgehog, resulting in about 70% of my deaths. I'm not asking the game to hold my hand, but there were so many moments where I had no idea what to do next.

If I had a nickel for every time a dad in a video game was looking for his daughter in a terrible hellscape, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.
I enjoyed this game a lot more than RE7. The environments are beautiful, and at times really feels like a fairytale. I felt that this game got better as it went on, when it was the opposite for RE7. Ethan shines.
It's obvious how much is being borrowed from RE4, which might just be why I like it so much.

Such a great game. Lots of clever writing, funny dialogue, and catchy music. Not particularly difficult or that long either. There were only a few missions I had to retry more than once. Combat is fun, but I wish it could be more challenging because you can pretty much cheese it. Just standing around Bullworth Academy can be entertaining. Watching Sheldon beat Algie in a fight is a sight to behold.
I don't have many complaints. Dialogue variation is small, so you'll end up hearing the same line over and over, which is torture. You can't wear hats because it makes your hair disappear. Scholarship Edition has its issues, but I didn't experience any crashing thankfully.

I played this all in one sitting. I feel like I enjoyed it at the beginning. Very interesting and a cool art style. After Chapter 3, the story is just... a mess. Like a B horror movie. Predictable. I quickly lost any attachment I had to the characters. You'd think with the time it took for the developer(s) to complete the game, it would well-concluded, but there are so many things left unanswered. Perhaps suffering from the "YouTube Game" curse, as evident from the YouTuber wall in one of the chapters.

The game is only around four hours long, but I think that's better for this game, since you can't skip any cutscenes and you can get to the choices faster. I played it solo, but it seems like a good multiplayer game.
Everybody looks like they're made out of shiny plastic, somehow worse than Until Dawn. I had a lot of visual glitches in my game, like characters disappearing, graphics turning blurry, or weird camera angles trying to view pictures. However, it was only visual, and I found it kinda funny considering the game's story. The characters feel heavy to control, and you sometimes have to be in a certain position to view objects.
I enjoyed the game's story, but it was rather barebones and feel like there could have been some more "inbetween" parts. It's very linear and there isn't a mystery at all if you pay attention at the beginning.
The characters in this game are pretty bland. They are all just kinda there. Nobody really "evolves", bar maybe Brad. With the choices you make, your traits change and your relationships go up or down, it doesn't seem to make a difference. They always act the same.
I think it's weird to single out Conrad to put on the cover. Maybe it's just because of his actor. He doesn't do anything particularly main character worthy. In fact he was completely absent in my playthrough.
Still, I generally enjoyed it and had some fun.

If you like pushing boxes, jumping across platforms or climbing things, then this is the game for you.
Speech randomly cuts off, but you can't skip any speech yourself. This is a keyboard-only game, and it's awkward scrolling through everything. QTEs are infuriating if you mess it up in the 0.5 seconds it gives you to press the button, because you're going to be watching the cutscene all over again.
This game holds your computer hostage. Once you open it, there is no way to minimize. I hope you like redo-ing your settings every time you play aswell. Resolution doesn't stay put, and since you have to restart, there really is no point.
It does still have the Broken Sword charm occasionally, but it is a mess. I do think it's better than the fourth game though.

I enjoyed this game a lot, especially the eureka moments when I finally figured out who somebody was. The jingle that plays when you get three fates correct is wonderful.
This game is a web of people, and you'll be going back and forth once you hit the last chapter. With some of these, you really need to bring out your big brain. As you deduce more and more fates, it quickly becomes frustrating when you have a person who is in 12 memories and you have no idea who they are. (Looking at the man in the striped shirt). Though, once you're down to a small pool of people, you can just do some lucky guesses. It's definitely too cryptic sometimes.
Even though I was following the map, I struggled to find some of the scenes again. The ones that are only accessible through other scenes are especially annoying. If you access the wrong one, you have to go through it all over again.

I think "The Tormented" actually refers to me, the player.