Bio
I normally don't rate a single-player game until I either beat it or feel confident that I don't want to play much more. As a result, my ratings curve might skew a bit high since I'm more likely to rate a game that I liked enough to finish.

"Games are too long."
-Jason Schreier
Personal Ratings
1★
5★

Badges


Roadtrip

Voted for at least 3 features on the roadmap

Shreked

Found the secret ogre page

Best Friends

Become mutual friends with at least 3 others

Elite Gamer

Played 500+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Loved

Gained 100+ total review likes

Popular

Gained 15+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Donor

Liked 50+ reviews / lists

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

Noticed

Gained 3+ followers

GOTY '20

Participated in the 2020 Game of the Year Event

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Hyper Light Drifter
Hyper Light Drifter
Tony Hawk's Pro Skater 1+2
Tony Hawk's Pro Skater 1+2
Deus Ex
Deus Ex
Metroid Prime Remastered
Metroid Prime Remastered
FTL: Faster Than Light
FTL: Faster Than Light

566

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

We all know that Quake 1 is one of the most important games in history. Is it basically Brown Doom with a Y-axis and a fondness for Nine Inch Nails? Yes, and that's what's so great about it. It's also an effortlessly iconic shooter that still feels good today. A few clunky aspects and inconsistent level quality give Quake a case of Super Mario World syndrome; it's often more fun to play custom levels in its engine than it is to actually play the original campaign. I guess that's the price you pay for changing games forever.

There are a million different ports and forks of Quake nowadays, and they're pretty much all fine, but I have no qualms recommending the Nightdive remaster. It's packed with extra content and quality-of-life features, runs well on modern platforms, and, seriously, even the Switch port is great (just take the time to calibrate the gyro aiming).

The decision to make player characters egg-shaped is a pretty clever way of communicating that there are no headshots in this game, something that has always seemed a bit confusing to newcomers jumping into Quake in the post-Call-of-Duty era. The decision to release an esports-ready competitive shooter with no personality of its own on the Fortnite launcher wasn't quite as clever. Diabotical may as well have been dead on arrival.

It could still be lots of fun, of course. It's transparently a Quake III clone at its core, the movement and shooting were both as fun as always, and the original maps all felt adequately designed. But multiplayer shooters live and die on so much more than just the competence of their design. Slavish adherence to arena shooter tradition alone doesn't bring in new blood, as much as we all wish it could. Without the community to back it up, Diabotical became a mausoleum for its own ambition.

Dark Messiah of Might and Magic is vulgar auteurism in game form. The hallmarks of Arkane's oeuvre are all here, but with none of the polish or restraint you're used to. Violence and sex and the plots of the pulpiest fantasy books you've ever read swirl like ether in its sorcerous hands. It's what Thief would be if the developers were influenced by Half-Life 2 instead of Ultima Underworld. Dark Messiah is clearly an immersive sim, but tune your expectations of what that means: instead of intricate stealth sandboxes, it throws you into a linear, setpiece-heavy physics playpen where your greatest joy will be finding increasingly grotesque ways of murdering orcs. It's hard to believe that the dedicated kick button didn't permanently alter the course of FPS design the way Halo's regenerating health did.

It's also insanely horny, like it was written by the guy from your first high school D&D game who was always trying to seduce the NPCs. It's janky, it's too dark to see half the time, and it would crash at least once every hour, even after I found a fix to stop the most game-breaking crashes. When it works, though, it's also a brisk, bloody, brilliant time.