tangysphere
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Games are pretty good sometimes.
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Only real downside was the pedaled hang glider, which just isn't different enough from your usual hang glider and requires too much tapping input for not a lot of difference.
I appreciate it trying to evoke The Witness (a great game with a shitty creator) but it being top down meant that the open area didn't live up to its potential, as you're unable to be guided by natural landmarks or structures to the best place to solve/learn the mechanics.
On the positive side, I did like the mansion location which acts as an exam of the rules you've learned combined with art pieces and the environment, and the art style itself never felt like a hindrance to legibility. It also sounds silly but the water sounds were really relaxing when you're standing next to a waterfall trying to work out how flowers or diamonds are meant to work.
Ended up completing 6 of the main sections with some optional puzzles - I might come back to this in the future but my attention span waned pretty fast.