A poorly controlling game is frustrating at the best of times but for a genre where being mechanically proficient is so important it can be an almost impossible hurdle to jump and unfortunately SkateBIRD fails at even the most basic ollie.

While the dialogue is charming and the models of each individual bird are really quite nice, you're actively fighting the game to have anything close to a good time. The camera just doesn't listen to you when there's a wall even in the vaguest vicinity, as it swings around of its won accord - sometimes the adjustments are minor but other times it's so extreme as to wildly alternate from 0-180 degrees. This is compounded by actually trying to move your bird. I'm glad that the game has options to allow you to turn off balance bars and make it harder for you to bail but the game will still fight with you, where making an even slightly sharp turn results in your bird falling over around 50% of the time. Landing tricks is slightly better but it's still sometimes a lottery as to whether you'll bail or land.

Most of the levels feel empty and void of any character with large gaps of nothingness sitting between different areas. There's also no real logic to where and when missions appear nor any clear indication where you need to go to activate them - there were a couple of occasions where I was skating around a level for upwards of 10 minutes just looking for another bird to be able to progress. And then when you do eventually find them, you'd wish you hadn't as you receive yet another 'collect 5 of these' or 'skate in a straight line' quest.

There are parts that I liked but they were drowned out heavily by the feeling that I was wasting my time. A massive shame as I think the idea does have some legs but right now it's just a bit of a mess. A charming mess, but a smiley face on a bin bag can only go so far.

Reviewed on Sep 18, 2021


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