Bio
welcome to the wrong opinion zone

wishlist is overflow for my backlog, which i cap at 30 to counter decision paralysis.

a 6/10 is still good

other socials:
discord: tdstr#1357
steam: https://steamcommunity.com/id/tdstr/
rym: https://rateyourmusic.com/~tdstr
glitchwave: https://glitchwave.com/user/tdstr/
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

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Gained 750+ total review likes

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Elite Gamer

Played 500+ games

GOTY '22

Participated in the 2022 Game of the Year Event

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Gained 300+ total review likes

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Received 5+ likes on a review while featured on the front page

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Journaled 5+ games in a single day

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GOTY '21

Participated in the 2021 Game of the Year Event

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Played 250+ games

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Participated in the 2020 Game of the Year Event

GOTY '19

Participated in the 2019 Game of the Year Event

N00b

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Favorite Games

Omori
Omori
Return of the Obra Dinn
Return of the Obra Dinn
Echo
Echo
Chicory: A Colorful Tale
Chicory: A Colorful Tale
Mother 3
Mother 3

725

Total Games Played

126

Played in 2024

030

Games Backloggd


Recently Played See More

Descenders
Descenders

Apr 21

Fallout 76
Fallout 76

Apr 19

Othello World
Othello World

Apr 17

Doronko Wanko
Doronko Wanko

Apr 15

Otogirisou
Otogirisou

Apr 14

Recently Reviewed See More

as a game to dump an hour or two into on gamepass? it's fine.

at it's best it's actually fairly fun, but the framing just doesn't work here, and it ends up burning itself out pretty quick. the roguelike procgen structure combined with the void of visual identity makes achievements feel increasingly meaningless with more runs. there are bike parks that toss the roguelike structure for something more resembling a 3D trials game, but if you want that push and pull of tricks vs. speed (the best thing here), you're not going to get it there. in the roguelike section, on-trail vs. off-trail is a part of that push and pull, with both areas being easier or harder in different circumstances, with a bunch of tradeoffs to boot. but in the bike parks section, the difficulty of the trails is cranked wayyy up with no real punishment for just going around all of the challenges presented to you, which is pretty underwhelming and makes the whole thing feel pointless. it's a shame, because the bike feels pretty fun to control, but i feel like there's a lot of stuff here that coulda been improved if the focuses were in different places. but unfortunately, "pretty good bike game" just doesn't get people (myself included) to download your game out of novelty in the way that something like "mountain biking roguelite" does.

had a free week on steam/was free to keep through amazon so i figured i'd play a bit since my friends were on. its, uh, it sure is fallout!

tried to do the main quest and it bugged out at the first real conversation and locked me out of progressing. tried leaving the room and coming back and didn't fix it so whatever. adding npcs to this actually probably made it worse. bethesda cowardly adding them in after people complained feels like a misstep--its pretty much impossible to care about anything narratively going on when it's so blatantly just an excuse for the gameplay.

but what about that gameplay? at the end of the day it plays nearly identical to every other bethesda game released in the past 20 years or so, lol. only took me like an hour to get bored of it, and probably 20 minutes of that was me trying to make david lynch in the character creator.

what new was here though i feel isnt very compatible with the nature of this game, at least as far as the learning curve goes. unless you and all your friends begin at exactly the same time you'll all be at different points and have different levels of understanding of the systems, so if you're late to the party it can feel like you need to rush to understand stuff like how you should optimize picking special cards or in what circumstances you're supposed to base build and how persistence even works on that. these are things that i could easily google but i don't want to do that, i want to play the video game. i think that mightve worked ok in a single player setting, being introduced to them sequentially and having time to digest them. but fo76 just throws you into all these mechanics with no more than a 3-minute-long hallway walk as a leadup. for me that just makes all that stuff seem kind of too annoying to learn to bother with, especially for a game i doubt my friends will be playing a week from now.

also not a fan of the servers being mostly occupied with randoms. this is a general problem I have with mmo adjacent games but there just isn't anything special about the adventure you're on if you're constantly reminded that other people are doing the same shit as you. i think you can set up private servers if you pay up but i'm not doing that lol.

overall, it's doubtless been said before, but it just feels like a worse version of Skyrim Together.

played pretty much just for the novelty factor of it having a YTPMV song as well as some bizarre theming juxtapositions, but WOW this is hard.

admittedly i havent played much othello before this, but I was able to get past the tutorial and world 1 just by intuiting some of the strategies. however once I hit world 2, even 30 minutes of othello strategy videos on youtube couldn't save me lmao.

it's still othello at the end of the day, and I can tell I like the core of it enough to search for another version of it, but it's probably a bad idea to keep trying to learn on this one instead of whatever the othello equivalent of chess.com is lol