Recent Activity


12 hrs ago


tdstr wants 20x20x20

12 hrs ago


12 hrs ago


tdstr wants Crnvrs

12 hrs ago


12 hrs ago


tdstr is now playing Adjacency

13 hrs ago



tdstr is now playing God Hand

2 days ago


2 days ago


2 days ago



tdstr backloggd Silent Hill

2 days ago


tdstr finished Descenders
as a game to dump an hour or two into on gamepass? it's fine.

at it's best it's actually fairly fun, but the framing just doesn't work here, and it ends up burning itself out pretty quick. the roguelike procgen structure combined with the void of visual identity makes achievements feel increasingly meaningless with more runs. there are bike parks that toss the roguelike structure for something more resembling a 3D trials game, but if you want that push and pull of tricks vs. speed (the best thing here), you're not going to get it there. in the roguelike section, on-trail vs. off-trail is a part of that push and pull, with both areas being easier or harder in different circumstances, with a bunch of tradeoffs to boot. but in the bike parks section, the difficulty of the trails is cranked wayyy up with no real punishment for just going around all of the challenges presented to you, which is pretty underwhelming and makes the whole thing feel pointless. it's a shame, because the bike feels pretty fun to control, but i feel like there's a lot of stuff here that coulda been improved if the focuses were in different places. but unfortunately, "pretty good bike game" just doesn't get people (myself included) to download your game out of novelty in the way that something like "mountain biking roguelite" does.

2 days ago


tdstr completed Descenders
as a game to dump an hour or two into on gamepass? it's fine.

at it's best it's actually fairly fun, but the framing just doesn't work here, and it ends up burning itself out pretty quick. the roguelike procgen structure combined with the void of visual identity makes achievements feel increasingly meaningless with more runs. there are bike parks that toss the roguelike structure for something more resembling a 3D trials game, but if you want that push and pull of tricks vs. speed (the best thing here), you're not going to get it there. in the roguelike section, on-trail vs. off-trail is a part of that push and pull, with both areas being easier or harder in different circumstances, with a bunch of tradeoffs to boot. but in the bike parks section, the difficulty of the trails is cranked wayyy up with no real punishment for just going around all of the challenges presented to you, which is pretty underwhelming and makes the whole thing feel pointless. it's a shame, because the bike feels pretty fun to control, but i feel like there's a lot of stuff here that coulda been improved if the focuses were in different places. but unfortunately, "pretty good bike game" just doesn't get people (myself included) to download your game out of novelty in the way that something like "mountain biking roguelite" does.

2 days ago



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