16 Reviews liked by tecnotron8


es como un shooter pero muuuuuuy guapo

i was the Pokémon Violet(2022) all along...

llego a jugar esto de niño y hoy sería líder mundial

yo en la paralisis del sueño (obra maestra)

no se si he disfrutado mas el juego por el gameplay o por las incontables veces que mi cerebro ha hecho click y ha recordado momentos y sensaciones de infancia jugando a la plei 2.
sea que lo que sea, se gozó

This review contains spoilers

I've been staring at the screen for 10 minutes and the only things I can say about this game that hasn't been said before is that this is a game that gets scarier and scarier the more time it passes from when you played it, if this game hits you with anything that can feel personal it won't let you escape.

That is true horror.

Sometimes I think what I would do in James situation, and I just freeze in fear. This game tells a story that knows that having bad luck in your life doesn't guarantee that at some point in the future you will be lucky or happy, that life is cruel, and that is the way it is. Everyone experiences or had done bad things in their life, and most of them aren't ever told, they are inside of you, creating pure grief, that's the whole nucleus of this story, and it understands it stupidly well.

Obviously the game wants you to relate the most with the worst person in the whole game, James, but Eddie is written like if he was a direct insult to my face. He is fucking ugly, got bullied at school and never achieved anything, and what that provoked was him doing worst things than he ever suffered to others and, obviously, that only made his life and grief worst. I'm obviously not a psychopath like him, thank god, but I've been there, experienced that and done worst things to others, and when you are alone there is no one to stop you or tell you what is the best thing you can do. I think this game is actually a game about being alone, and how scary that is.

People love to say they feel alone, but being truly alone is such a frightening thing that I think it changes a person. Laura's story is the story of a person being alone and rejected from their own family without even a reason, Eddie's story is the story of a person who always was alone and never had anyone to even begin with, and James's story is the story of a person that once was accompanied, and felt how he was going to be alone, slowly and inexorably.

Not everyone has been truly alone, not everyone understands how frightening that is, but everyone feels alone sometimes or shits their pants when thinking about how it would feel.

This game has a lot of themes on it, it's only like 6 hours long and it's one of the most complex pieces of art that has ever been made, and every person has something new to say about this even 20 years later. It feels like it has been written personally to you, everyone experiences it differently. It's one of those pieces of art that happens once every century, and I can only be thankful to be here to experience it.

You remain... unbroken... for your fight... is eternal.

one of the best games ever made, Capcom invented sex with this game

god, con todo el afan de halagar

Pay my 50,000!

The second game in Suda51’s intriguing Kill the Past series. Intrigue is what drives this game and it’s fucking brilliant. Suda leaves me speechless once again goddammit. I went into this with minimal expectations and for the first half of the game I certainly thought it was good, but was a little confused by all the praise it receives from other bros on the site. Once everything came together it was magical and heightened my appreciation for Flower, Sun, and Rain, and Suda himself. In my last review of The Silver Case, I had mentioned that I can’t find the right balance between overtly referencing The Silver Case and articulating my own thoughts which is seemingly ironic now considering that’s exactly what this game does and surprisingly well.

Flower, Sun, and Rain’s iconic monotonous gameplay loop was absolutely despised by critics back in its Western 2008 debut. Another obvious video game critic L at first glance, but it’s understandable I find. There’s a specific mindset behind this game that the player has to recognize and connect with. Playing this game with a strict mindset focused on the gameplay is not what was intended. The gameplay is supposed to be monotonous. A constant reminder of Lospass’s confusing existence and a great device to build suspension. During my long walks between prominent story moments, I found myself on the edge of my seat. These walks only delay the inevitable, which is a simple yet effective method to create more intrigue. I also think that these walks are just, immersive lol. You’re meant to take in the superficial calm and relaxing summery vibes of the island, despite the story’s clear tonal contrast to this. Yeah it’s not that pretty on DS, but that’s still the implication and it definitely works in the PS2 version. Finally, I think the walks also give you time to soak in the story. When shit gets crazy you’re gonna need a minute to process it all lol. All of this I believe was completely intentional which creates an amazing connection between the story and gameplay that shapes this experience.

This was quite a great refreshing breather coming off of The Silver Case’s dark postmodern themes. Suda continually gets wacker as he finds his footing in the gaming industry. Loved the fourth wall breaks as they add comical flair to the story while not taking away from its much higher stakes. A lot more silly things happen here than in The Silver Case which is a bit more my speed despite loving TSC. Now I’m not really sure which story I prefer. FSR has a much better buildup to its main points while TSC has the better main points. It’s very weird to try and compare these games. FSR’s somewhat reliance on TSC both makes it simultaneously better and worse? Not sure. Although this is a spoiler free review I HAVE to express how the TSC returning characters and other shit made me feel. Insanely hype all around. Tokio Morishima I LOVE you. Also Eleki Island’s connections to the Silver Incident fucking got me so excited lmao. So many important points connected to TSC while remaining its own new thing. Although what really fascinates me is how the fuck people in 2008 played this shit on DS. People were probably completely lost at moments story-wise that are very clear with TSC knowledge. For all the mfs who had to wait until 2016 to help clear up FSR for themselves, my hat’s off to you.

Another amazing soundtrack! Great original tunes and remixes of famous tunes. Encapsulates the atmosphere as well as its predecessor. Invokes the paradise-y vibes while still having some of the suspicion present in the rest of the game.

All I have to say at the end of this is, play it! Play The Silver Case first of course though. I adore this game and its insane story. Mr. Mondo is an engrossing character that is our relatable connection as a player to these ludicrous events. He is (or continues to be?????) a great character. Also him finally being able to wake up and not fall over is some of the greatest character development in a video game. Very much excited for the 25th Ward after this.

Kill your past.