Bio
I love platformers, stylish action games, metroidvanias and immersive sims.

I also have a YouTube channel where I sometimes talk about these things in a long-form video essay style. Check it out, if you want.
Personal Ratings
1★
5★

Badges


Loved

Gained 100+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '23

Participated in the 2023 Game of the Year Event

Well Written

Gained 10+ likes on a single review

Popular

Gained 15+ followers

1 Years of Service

Being part of the Backloggd community for 1 year

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

Noticed

Gained 3+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

N00b

Played 100+ games

Favorite Games

Sonic the Hedgehog 3 & Knuckles
Sonic the Hedgehog 3 & Knuckles
Outer Wilds
Outer Wilds
Super Metroid
Super Metroid
Devil May Cry 5
Devil May Cry 5
Dishonored 2
Dishonored 2

330

Total Games Played

003

Played in 2024

118

Games Backloggd


Recently Played See More

Penny's Big Breakaway
Penny's Big Breakaway

Feb 27

Solar Ash
Solar Ash

Feb 24

Elden Ring
Elden Ring

Feb 04

Pseudoregalia
Pseudoregalia

Dec 17

Pizza Tower
Pizza Tower

Dec 14

Recently Reviewed See More

Video review - https://youtu.be/SGt0XlHGOW4

I'll be blunt - it could use some more polish, and the bosses aren't very good. I sincerely hope this gets a few patches to address the occasionally weird collision detection, inputs not registering, sound effect desync in cutscenes, and other things, but at its core, this is an incredibly solid momentum-based platformer.

Chaining together dashes, swings and rolling across these wavy, sloped levels is a blast. I think this is the first game I've truly wanted to try and time attack an entire game since Sonic Generations. It took me a little bit to truly "get" the movement, but once I did, I was loving every second of it. I think I'll be aiming for all the achievements in this one too. Why not?

Of course, the music is fantastic as always from Tee Lopes. Presentation is a little lacking in the visual department, especially in cutscenes, but I feel like the developers are probably even more frustrated than I am at some of these shortcomings, so I don't think it's worthwhile to point them all out.

I highly recommend this, but maybe wait a little wait for some patches if you're on the fence. Evening Star have proven their ability to make great stuff on their own, and I hope this game is enough of a success for them to continue their vision across new projects. Well done to the entire team!

It's alright. Unfortunately not as great as I was expecting. Core movement is solid but feels like it needs more, as you only really have a dash and a jump. I kept hoping I'd unlock more moves, or reach areas with a greater focus on building speed down slopes, but it never really happened. Maybe I'll watch a speedrun and realise I was missing out on some fun movement tech.

Early levels are way too basic and boring, but the later ones start getting more interesting, thanks to their smaller platforms, more frequent hazards, and funky gravity manipulation. The "bosses" are thankfully just more intense platforming, which I greatly approve of, but they still feel too simple.

Combat is just plain bad, and I started skipping through all narrative elements pretty quickly, which I don't do in most games. The main character is cursed with obnoxious game protagonist dialogue - "huh, I wonder what's over there. Better check it out..." That kind of stuff. It sucks, and I wasn't really interested in sitting through long conversations and audio logs to learn more about the world. Outer Wilds this ain't.

Again, it's alright. Oddly similar to Sonic Frontiers, but still better in every way.

I made it all the way to the final boss (and Malenia) and just couldn't be bothered anymore. Sekiro is still the best of these games, but the legacy dungeon areas are awesome. The open world is mostly meaningless, but I appreciate how it adds a little bit of downtime between each major area.

RPG mechanics continue to ruin this series. Game became way too easy later on, but then the bosses suddenly spiked in aggression and became super annoying to beat. Hard, yes, but mostly just annoying.

Maybe I'll go back and finish this when the DLC comes out. At the moment, I'm just so burnt out, and those final bosses just feel like a waste of my time. It's very rare for me to shelve a game like this, especially when I'm this close to finishing. I suppose that says a lot.