8050 reviews liked by thealexmott


This game comes with 2 versions, World One and Radical Edition. Radical Edition is a sort of definitive edition with extras such as new playable characters and mini games. I played up to the 9th level. I didn't finish it and also had one more mini game left along with the last boss. Why you ask? The Radical Edition is super buggy. It's insane. It's a plaftormer with heavy emphasis on collecting things, yet it's impossible to collect everything in certain levels due to bugs. My motivation for collecting everything, something that I enjoy, is sucked out of me. I accepted this and wanted to just finish the game. Level 9 has a nasty bug where you get stuck on environments and not being able to fix it. Time wasted because you have to restart the level. I tried again for it to happen a second time elsewhere in the same level. I've had enough. I'm noticing a pattern with this publisher where they pretend to care about the bugs and then they hide, never to be heard from again. They should be ashamed of themselves for leaving the game buggy like that. I learned my lesson when other reviewers warn of buggy games. World One edition is apparently more stable but I'm not planning on giving it a try any time soon, if ever.

Fun, polished and well designed with no bullshit. Just a solid mix of classic Zelda, bullet hell and Metroidvania. I kinda wish the different dungeons had varied colored pallets and a minor problem that probably doesn't affect many but some of the final post game challenges chug hard on a steam deck.

profound air sucking DOOOOOOOOOOG!! That's my dog, except it's not the same breed, and huuh it's not my dog BUT he gets away with chicaneries as easily. So, the massive dad takes his kids to Belize, I think that's the story I can't read japanese (trial & error to find the language settings goes hard) and mom is in an highly comative state. That's a recipe for disaster. Here come dat boi, literal mud sponge marking his territory in the filthiest of ways. Press Reload button to reload and press Fire button to fire that's the gameplay loop, which actually is great foreshadowing of the minigun hat- what?? Psalm 37:13 - But the lord laughs at the wicked, for he knows their day is coming.

Little thing gets pampered with collectibles every 5 seconds, I know he's cute but that is a bit excessive. Dogs have that TikTok attention span tho and he can't get outside so he needs to be rewarded for doing tricks, which is more of a prank gone wrong in this case, which moreso went as planned, anyways there are a few environmental puzzles mostly for the sake of it, this game is very short it clocks in below an hour but in dog years its like 7 hours, I don't know why I said that when I was talking about the puzzles, they're pretty fun and obvious, that's about it.

Okay I don't know how high Pomeranians can jump, clearly this one is weighed down by all the mud so I cut him some slack, but he can barely go above a chair. I don't think I've seen a dog jump straight onto a table so that's probably for the best, my own dog cant even climb chairs but he does jump on beds. Closing parenthesis it's cool to see what the new employees could do as a quick project, it really feels like a game made by japanese devs, not so sure abt the Namco identity, unless the 300 pomerillions in damage property are a subtle reference to Blue Protocol. Bravo!

I sadly had this game and I wish i didn't

The game that made DLC expansions a thing, but somehow cool. You were a kid and you begged your parents for the the next pack so your Sim could hug a dog or learn to do ballet. Back then they came in 4 discs and you prayed on your hands and knees that your cube PC wouldn't fry itself in the process of installation. You made the same Sims over and over again and followed the same storylines. Life was good.

In hindsight, you'll never get this era of Sims again. As much as EA wants to replicate that feeling, it'll either never happen or it'll cost you $2,000. This is that old flame you got separated from because you simply grew apart. I'm here to let you know that this game is very easily accessible on Ebay. Follow your heart and never settle, gamers.

Edit: Used to be a 4.5 star rating, but I stopped doing halfsies.

I swear every discord server has that one guy who'll occasionally post a clip that starts off on 'attempt 53837' with the most eye bleeding background you've ever seen where you can barely see what you're supposed to interact with, proceed to get through 43% of it at lightning speed and die, and then their next message is 'yeah gonna grind this one out a little more I'm liking this one'

Halo 3 is like a thrilling action movie that is constantly in its climax. Once the campaign begins it doesn’t hold back. Lulls in the action are minimal, set pieces are plenty, and the action is constant. You would think this would get old after a while, but Halo 3 does not overstay its welcome. Clocking in at an average of 8 hours the time flies by. The story is admittedly pretty lackluster especially in comparison to Halo 2. Instead of setting up characters like the Arbiter, fleshing out the motivations of the Covenant, and establishing the lore of the Forerunners and Flood, Halo 3 opts to stick to its guns--literally. We just blast our way from one set piece to the next leaving any desire for lore or character development to take a backseat. Mechanically, it plays a lot like Halo 2 but improved. The new brute weapons, addition of the badass Spartan Laser, and the new equipment feature add to the already break-neck pace of firefights. The new vehicles were a blast to ride around in as well, especially my new personal favorite the brute Chopper. In the end, Halo 3 is a thrill-ride that leans into fast-paced action but sacrifices depth and greater narrative. It is a blast to play but lacks that extra push that could take it over the top and complete the package.

I have never hated blue rupees more in my entire god damn life

sometimes, you make something for yourself and nobody else, but you share it with the world nonetheless. Magic Wand feels like one of those situations, and i'm glad to have been able to give it a try.

it's maybe not entirely for me, (the music in particular is probably my biggest qualm) but it's nice to enjoy something so unique. There's a nonzero chance i'll come back to it to explore a bit more.

A Short Hike is the ice cream sandwich of video games. It is the perfect summer treat, and after i finish it, i want about a dozen more.

I still have the soundtrack on my phone to this day. Everyone was cooking here.