Huh.

I was not having a great time while I played Golf Club: Wasteland. The game is slow in everything it does. Having to watch the player character physically move to the ball's location after every shot was mind-numbing. I was aware that all the downtime was meant to focus my attention on the radio station that plays throughout the game's runtime (which clearly received a ton of effort and care from the development team), but all the clever social commentary and worldbuilding was absolutely not enough to make up for the controls.

This is not a great golf game. It will definitely land somewhere near the bottom of my "Weird Golf Games RANKED" list simply because the golfing is not fun. Aiming and judging distance are both imprecise and felt like guesswork each time. Combine that with unclear terrain effects that seemed to alter surface friction and driving distance at random, and you've got yourself a frustrating time. It was never difficult, it just felt like slapping a ball around with a pool noodle, hoping it'd eventually go where i was aiming. The only thing that kept me from tapping out after ten holes was realizing there were only 35 of them in the entire game. Might as well finish it if it's that short, right?

Through the rest of the game, I found some interesting level design, some chuckle-worthy logos and graffiti messages, but the golf always felt bad. The stellar radio station recordings were carrying the whole game. Soon enough, the 35th hole was over, and there was a brief cutscene. It was pretty much what I had expected it would be based on what had transpired up until that point, and didn't really do anything for me. While the credits rolled, I debated whether to rate this 2 or 2.5 stars.

But after the credits, an epilogue titled "Charlie's Odyssey" appeared in the form of a storybook. About 50 illustrated pages detailing the character's story, including previously-unseen backstory that occurred before the game's beginning as well as an alternate angle on the game's events. Before reading that epilogue, I felt utterly and cynically nonplussed by Golf Club: Wasteland's story. Yet somehow, this final straightforward telling of the story I had just experienced completely recontextualized the whole thing for me. It retroactively made me appreciate what I had played.

Now, I have no idea if this epilogue was added out of necessity or simply because the devs liked the idea, but without Charlie's Odyssey, the whole package would not have landed for me. This is a completely unique experience for me, where a game is saved by its coda. I went from dislike to appreciation in just under 55 pages. What a weird thing!

Reviewed on Sep 26, 2022


5 Comments


1 year ago

This one's been in my backlog quite a while. You've just dropped it in the list for when I play it XD

1 year ago

Yeah, it's kind of hard to recommend. It's probably closer to something like Inside (which I was also lukewarm on) than any other golf game. Definitely a game for those who really value vibes and presentation over gameplay.

1 year ago

Well my backlog is like 200+ games so it's not like it was that high up anyway lmao.

1 year ago

Oh wow! Mine's technically at 24, but I've got way more than that in "Shelved" lol

1 year ago

I get too easily persuaded by game sales....