with such a routine gameplay loop this was gonna need to excel somewhere else (whether with the combat, story, or otherwise) to balance it out if this went on for too long. in the end this went on for too long and didn't really have anything to offset it.

the combat is passable but becomes a monumental pain in the ass once you start getting mobs of stronger enemies, frequently with projectiles. meanwhile the story is skin and bones for 80% of the games duration until they realized that maybe they should build up towards the game that is following this and just dump everything on you. by that point i was already checked out due to fatigue but it just feels like an odd choice.

i'll keep an eye out for the full game when it comes though i'm not sure how much it will even have in common with this. i'll leave that as a surprise for another day. :)

Reviewed on Jan 19, 2023


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