Bio
Person who likes all kinds of games and is always looking to have an interesting experience.

I care a lot about things, and games generally just mean a lot to me, so expect to see a lot of thoughts and feelings here.

I tend to focus more on good design than anything. And, design often presents itself most often through gameplay than story. So, with that in mind, a lot of my in depth reviews will probably talk about gameplay and design more than story. That doesn't mean I will give things a pass for having bad story elements, just a bias you should now I'm operating with.
Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

Best Friends

Become mutual friends with at least 3 others

2 Years of Service

Being part of the Backloggd community for 2 years

Shreked

Found the secret ogre page

GOTY '21

Participated in the 2021 Game of the Year Event

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Kingdom Hearts III
Kingdom Hearts III
Persona 4 Golden
Persona 4 Golden
Kingdom Hearts II
Kingdom Hearts II
Persona 5
Persona 5
Half-Life: Alyx
Half-Life: Alyx

216

Total Games Played

000

Played in 2024

001

Games Backloggd


Recently Played See More

Omori
Omori

Apr 04

Monster Hunter Rise
Monster Hunter Rise

Apr 01

Recently Reviewed See More

Sea of Thieves had, from what I can remember, a pretty rocky launch and subsequent couple years. However, Rare has really committed themselves to making one of the best pirate sim/roleplay games that you can find, period, and I think they've delivered on that promise pretty fantastically.

Sea of Thieves is not the type of game where you work towards some greater RPG style progression. In fact, it has almost no RPG style systems at all. The character you start out playing will be, strength and ability wise, the exact same character you'll be playing 40 hours in.

Where the game really shines is in giving you a space to roleplay a pirate, all the while gathering gold and reputation within the game's various factions. These factions give you access to cosmetics, which further allow you to roleplay and look like the character you have in mind. Cosmetic improvement is really the main thing that you're working towards in terms of progression in Sea of Thieves, but I wouldn't really say that's the game's main draw.

The real fun of the game though, is understanding it and building the skill required to truly make it on the high seas. Whether that means being able to read maps to find treasure, solve riddles and follow clues to secret crypts full of chests, maintain and pilot your ship while fighting skeleton ships (or even other players), and become the skillfully cutthroat pirate that only this game can make you feel like. While there is no real "progression" in terms of statistics or equipment, the true progression just comes from gathering the skill to fully realize this fantasy.

This fantasy is built up with a pretty awesome sailing simulation, in which you have to manually raise your ship's sails, aim them in the correct direction, steer according to a map and compass, load your own cannons, repair holes in the hull and remove water from the ship when you get damaged, things like that. I'm pretty hesitant to play "sim" type games usually, but Sea of Thieves makes all of it's mechanics pretty easy to understand and follow, while still making you do it all yourself. It never feels like a chore, because every aspect of it is so polished, easy to understand, and just plain fun that I have still not gotten tired of it.

There is a LOT of content in this game, with a solid mix between mostly single player "style" missions (all areas are still open to trespassers and PVP enabled, so watch out!), and random world events that are constantly rotating and keeping everything fresh. Even if you don't get into ANY of that content, it's just fun to sail around and interact with players. Of course, "interact" here means being ready to blow holes in the side of someone's ship and take all of their precious loot, if you so desire. And of course, defending your own haul from would-be attackers. And if you don't like to do ANY OF THAT, there are still tons of random things that can happen on any random island, so go exploring for the hell of it! You'll more than likely come across something worth looking into, or more likely, taking for your own.

All in all, Sea of Thieves is an absolutely wonderful game with a lot of really fun scripted content, a seemingly infinite skill ceiling where mastering the game's systems are key to becoming a pirate legend, and a myriad of things to do out on the open seas that are rotating in and out and always giving you a new challenge.

If you like multiplayer games with a blend of PVP and PVE, really enjoy games that freely encourage raiding and intense encounters with people, or just want to explore a wonderfully interesting world with a few friends, give this one a try! You can play it through Xbox Game Pass for PC, which makes it pretty inexpensive to try out.

Dress yourself up like a swashbuckler, grab your hurdy gurdy and a few cannonballs, and set sail!

The single most top shelf, triple A, polished movement shooter I have ever played.

If grappling onto a building, flying through the air with the grapple momentum, bunnyhopping on top of it to catapult yourself across a gap, only to quickscope a guy across the fucking map who is also flying through the air in a jetpack, calling down a massive mech that wields a katana, and slaughtering every other enemy gamer in your path sounds like fun, then you should play Titanfall 2.

I think it should say something that this is the only Monster Hunter that has grabbed my attention long enough for me to take it all the way to late game, high rank quests. I fucking love this game, and I think what it does differently than World or any of the other MH games before it is what sets it apart and makes it way more interesting and replayable. I've played a good bit of World, and a good bit of Generations Ultimate, but neither grabbed my interest for as long as this one has.

If you've never played a Monster Hunter before, start with this one. It's absolutely fantastic. Just stop reading and go buy it, find some friends to play hub quests with, and have a blast.

However, if you've never played a Monster Hunter and want more motivation, let me give you this.

At the risk of sounding like a total loser, I've often described Monster Hunter as if you were playing a game like Dark Souls. Both games have a very particular combat system that focuses on intent, knowing your moves ahead of time and understanding your weapon in order to get the most out of it's particular playstyle. And of course, in my opinion, the stars of any good From Software title are the bosses. Often huge, hulking things that dwarf you both in size, and in power. Things that will eat you for fucking breakfast if they get the chance. Now, imagine a Dark Souls boss that has it's own little mini open world to roam around in. It has habits. It likes to patrol certain places, and sleep in certain places, because it's a living, breathing creature that lives out in the forest.

And it's your job to hunt it down, learn it's moveset, understand everything that it can do, and use your very intent-based combat system playstyle to kill it, in it's natural habitat. Clawing for every inch it can get as you slowly chip away at it's stamina.

This isn't a boss encounter you stumbled into, or an enemy that the game sticks you in a room and wants you to learn before moving on.

This is a thing that you have to go find, and watch, and understand. And when you put all of your knowledge together, gather the right equipment (whether that means buying things from the shop, or crafting things in the middle of a fight with endemic life and materials you find in the world), and physically wrestle this thing into submission?

It's a feeling like no other.