Cowboy GTA 2. I love this game, it upgrades everything about RDR1, and doesn't overstay its welcome, giving you a lot to do but not being overbearing about it like some sandbox franchises.

One of the few games where it feels kind of exhausting trying to explore everything. I'm sure nearly everyone disagrees but I actually enjoy the linear but 2-3 pathways format of the other souls games more, otherwise this is a great game that keeps most of the other aspects of the formula.

I miss Smash having an actual story mode where all the characters interact, hope they bring it back if they ever do a follow-up to Ultimate.

I could write an incredibly long essay about the things I loved about this game, so I'll say that the one thing I didn't like was how short the gameplay felt. I just wish we had more, even with NG+ runs it doesn't scratch the itch.

This game was disgustingly brutal, but man, it sure did everything to reward you for playing well if you enjoyed the brutality. Ultimate "I'm going to turn my brain off and play" game, even though the actual story was pretty interesting.

GTA but with cowboys in the early 20th century. This game has been discussed to death, but man, being John Marston was awesome, and I'm glad this game wasn't lost to time on the PS3 and X360 alone.

I traded in 4 games including Raging Blast 2 thinking this was going to be Budokai Tenkaichi 4. I was completely wrong, and I still feel upset about it thirteen years later, god this game sucked.

I know this is Reddit's favourite game because of memes or whatever, but Platinum made an incredibly fun hack n slash game, and the mechanics like Blade Mode are stuff I wish more games would do, it makes being a swordsman feel so much more exciting.

Best pirate game ever, happens to also be an assassin's creed game. I've spent more time raiding other ships than I ever did doing anything else, and I wish there were more games that did it as well as this does.

My favourite Zelda game ever, but with a new coat of paint, and 2-3 features slightly updated, like climbing being way quicker than the original and controlling more smoothly.

Love the game, hate the way everything either costs days of your life or your actual money.

The climb anything feature was sorely needed at this point, definitely my favourite improvement. The RPG aspects were there, but they weren't overbearing and taking away from the other parts of the game, only making it so you had a reason to engage with some of the side content in the game, something the sequels still struggle to get right.

There's nothing I can do to convince someone to play this that the first 3 levels don't do even better. I loved almost every moment of this game, and between the fun varied soundtrack and each character playing dramatically different, I had a reason to come back and keep improving and learning.

Honestly, this was kind of boring, and made using the wii remote feel like a chore, when every other game of the era was exploring different unique and fun ways to use it.

This had a lot of tools to be a fun game, but it feels way too long with the branching level paths, and without the atmosphere of SA2 it just feels a lot less compelling to find Shadow's story arc ending.