Shenmue is a wild adventure, and I’m not just talking about what happens in-game. This classic is the quintessential showcase of ambition in the game sphere, as well as how those ambitions eventually ran up against insurmountable limitations.

One thing I will say about Shenmue is that it has aged fairly well. It has many flaws, to be sure, but most of its weaker aspects were already weaknesses on the day the game shipped. The racing segments suffer from underdeveloped physics and lame opponent AI. The pacing of the storyline is all over the place, and there are many times when you have nothing to do (How did people survive before smart phones!?) and no way to skip forward in time. And the ability to examine everyday household objects is a neat feature but ultimately just a gimmick. All of these criticisms would’ve been as true in 1999 as they are today.

Yet for all its flaws, Shenmue still easily holds up as a game worth experiencing. Yu Suzuki [鈴木裕] and crew had the audacity to try recreating an entire town – not just the physical space, but the citizens and their relationships as well – and pack it onto three GD-ROMs. And in some ways, they got closer than anyone has before or since. Every character has a personality, a voice, an independent schedule. Seasons change. Hot dog stands come and go. Santa Claus shows up for Christmas. Although the developers didn’t come anywhere near realizing the full extent of their ambitions, in taking their best stab at it they crafted a game that has a unique charm that has only been replicated once, in this game’s sequel.

Perhaps the game that comes closest to recreating the Shenmue vibe is Yakuza, a series known for its crowded streets and colorful characters. But in Yakuza most NPCs are just window dressing – you can’t talk to everyone like you can in Shenmue. On the other side of the Pacific, certain Bethesda titles perhaps come closer to the “complete life simulation” that Shenmue was aiming to provide, but they are much larger in scope and lack Shenmue’s hand-crafted charm. Every inch of Dobuita is unique; you can’t say the same of Cyrodiil or Skyrim.

But enough about world-building. How does Shenmue actually play? One of my biggest frustrations is that there’s a relatively deep combat system but very few opportunities to use it. I spent more time training in the park and at the dojo than I did in actual combat. Then again, if we consider that this is a life simulation, it makes sense that Ryo would spend more time training than fighting, especially in this opening chapter.

In lieu of fighting, you’ll spend heaps of time completing fetch quests. The characters and the missions they send you on are a blend of strange, racist, funny, and charming. I still can’t get over the fact that the first half of the game basically boils down to “my father was murdered by a man from China, so let’s interrogate every Chinese person in town!” To be fair, Ryo does conduct his investigation in a respectful manner. But as a person living in a country where I’m part of small minority, not unlike these Chinese people in Japan, I find this kind of trope grates on my nerves. And that’s to say nothing of Tom and all the other weirdo foreign characters. I suppose this is what happens when you try to reduce entire nationalities and races to a few lines of dialogue. (I can’t lie, though. In the end Tom won me over. He’s an incredibly charming dude, and boy can he dance.)

In its final third, the game shifts from being a series of fetch quests that can be completed at the player’s leisure to a linear, time-limited push to the finish line. I’d call it a race, but it’s more of a slog, because Ryo gets a part-time job that feels like real work. It’s tedious, but at least it doesn’t last too long, and thanks to the booming Japanese economy of time you get massive pay raises every single day, as long as you hit your quota.

The day-to-day grind of part-time work eventually gave way to one final showdown, and the epic battle that ensued was a major highlight of the game. As the first part of Ryo’s story concluded, I found that, despite all the ups and downs, my journey through Shenmue had ultimately been a fulfilling one. Though it dragged on too long and left many questions unanswered, the story rang true in my heart, and I hope Shenmue II, when I get around to playing it, will delight me in the same way.

Reviewed on Feb 27, 2023


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