tuskoub
Bio
(He/Him) Game Developer. Trying to clear my backlog of games because it’s fun and I like finding new things that I enjoy and can find dev inspiration from.
Badges
Donor
Liked 50+ reviews / lists
Popular
Gained 15+ followers
Well Written
Gained 10+ likes on a single review
On Schedule
Journaled games once a day for a week straight
Liked
Gained 10+ total review likes
Gone Gold
Received 5+ likes on a review while featured on the front page
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
286
Total Games Played
019
Played in 2023
169
Games Backloggd
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Super Mario RPG is such a stellar video game. Much like Donkey Kong Country, the CG graphics have miraculously aged well and I'd argue even better than that series, thanks to the cartoony and vibrant expressions the characters make.
The developers had a tall order on their plate trying to make an RPG that appealed to everyone in an era where the genre wasn't as favored here in the West yet they masterfully did it. Combining platforming elements in the overworld with an active battle system that uses timing on the attacks is brilliant. The characters in this game are so unique and such cool additions to the Mario universe (I will forever be a fan of Geno) and the locales are all fun to explore. The game does taper off with some areas (The Ship and Star Hill) as it rushes to get to its conclusion but even those areas have amazing bosses, setpieces, and music.
If you enjoy Mario and/or RPGs, this is a must-play.
If you enjoy Mario and/or RPGs, this is a must-play.
Sufficient. That's the perfect singular word I can use to summarize this game. It's just sufficient. It's not bad, it's not great, just fine.
The music is nowhere near as good as that of Mega Man X and not even Mega Man X2. Zero is a neat addition but he feels very unfun to play as, sadly. The levels don't feel too inspired, backtracking and the extra secrets were unintuitive, and the extra armors really didn't feel like a compelling addition at all. Just, sufficient.
The music is nowhere near as good as that of Mega Man X and not even Mega Man X2. Zero is a neat addition but he feels very unfun to play as, sadly. The levels don't feel too inspired, backtracking and the extra secrets were unintuitive, and the extra armors really didn't feel like a compelling addition at all. Just, sufficient.
A REAL sleeper hit. The only major sin this game commits is being on the Virtual Boy, and its second is that it's criminally short.
This game is astonishingly great. It's more of a follow-up to the original Wario Land than anything close to the style of the others but it's interesting to see how they built off that. The soundtrack is nice, the 32-bit details, while held back by the Virtual Boy, do have some nice spritework. I really liked how they actually used the 3D "going into the background" mechanic here for puzzle solving like in the mansion level. Unfortunately, this game is locked on the Virtual Boy so it's very hard to access and Nintendo will likely never ever acknowledge it ever existed but, if you get the chance, spend an afternoon and blast through this hidden gem.
This game is astonishingly great. It's more of a follow-up to the original Wario Land than anything close to the style of the others but it's interesting to see how they built off that. The soundtrack is nice, the 32-bit details, while held back by the Virtual Boy, do have some nice spritework. I really liked how they actually used the 3D "going into the background" mechanic here for puzzle solving like in the mansion level. Unfortunately, this game is locked on the Virtual Boy so it's very hard to access and Nintendo will likely never ever acknowledge it ever existed but, if you get the chance, spend an afternoon and blast through this hidden gem.