Bio
Hi!

I'm moving my game logs and reviews from some lists on another site. Everything will have been written around the time I completed the game so please excuse any oddness caused by that.
Personal Ratings
1★
5★

Badges


2 Years of Service

Being part of the Backloggd community for 2 years

Loved

Gained 100+ total review likes

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

N00b

Played 100+ games

Busy Day

Journaled 5+ games in a single day

384

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Played See More

Red Matter 2
Red Matter 2

Nov 13

Like a Dragon Gaiden: The Man Who Erased His Name
Like a Dragon Gaiden: The Man Who Erased His Name

Nov 11

RoboCop: Rogue City
RoboCop: Rogue City

Nov 04

El Paso, Elsewhere
El Paso, Elsewhere

Oct 27

Bonelab
Bonelab

Oct 23

Recently Reviewed See More

Much like the original this is more of an atmosphere piece and graphical showcase than a really great game or a gripping story. It's fine, but it's not why you're there. It really is super sharp on Quest 3 and the game's peppered with some real 'oh, that looks cool' moments which I really appreciated. The story kind of meanders along but keeps you interested and interacting with the things that you can look at, and in an interesting contrast to Bonelab's almost militant level of doing things purely with physics it relies much more on moving a pointer over a thing to get a readout of what it says.

I do think it's worth a play through, but I will say that the addition of a gun and shooting segments was purely negative and just frustrating.

A frustrating title, this. I really liked Boneworks as I apparently have VR legs made of granite; the pure physics interactions and the way the game absolutely rooted you in the world combined with some surprisingly solid shooting and a story that kind of went nuts towards the end created a game which stayed with me for a long while, even if I didn't want to try and jankily shimmy/mantle up another box for a while.

Bonelab tries to follow up from this and it kind of does - the way you can change your body which then reconfigures the scale of the world based on your new proportions is really cool - but the structure of the campaign means that you get that ability, do a short tutorial for each body, then do a longer level that I thought was a tutorial for combining them, then another shorter level and then the game kinda stops. I really mean that too - nothing's resolved and the game basically tells you to download some mods. It's bizarre that they'd get so close and then just stop, especially after the tower finale and then what follows that in Boneworks. It almost feels like a joke.

What's there I again found fun and interesting but it just doesn't feel like it's a complete product yet. Combined with the insane levels of motion sickness triggers, it's a hard one to recommend unless you know you'll be OK.

In terms of performance it was fine. I'd have liked a Quest 3 update to try and smooth some stuff out on the traversal but it didn't feel particularly compromised by the system.

Another RGG Studio game, another incremental improvement on the last release. Being the first time we’ve controlled Kiryu since Kiwami 2, the thing you notice right away is that this blows away previous Dragon Engine incarnations of his fighting style. Whether you’re dispatching low level mooks at Musou levels of pace with his agent gadgets or blasting bosses’ energy bars with his even more charged up brawler style (Tiger Drop now back at its full power, doing more damage and sounding significantly louder than, say, a shotgun blast), Kiryu starts strong and only gets more dominant. The new arena mode, with up to 11v10 battles, just becomes absolute chaos - loads of fun.

More importantly, though, the game justifies its existence as it follows Kiryu between the end of RGG6 and about halfway through the events of 7, culminating in a final section which delivers on the promise of the consequences of what happened at the end of 6. The shadowy Daidoji faction and its absolute ruthlessness is something I hope we see more of in 8 because there are some characters there who I’d really like to get more screen time, particularly the absolute bastard Yoshimura and Kiryu’s handler Hanawa. being made alongside 8 seemingly allowed them to include more characters from throughout the series too which hit hard.

Speaking of which, the demo for 8 which is included is definitely worth a run through. Hawaii looks great and the bad guy you meet at the start is a really promising looking cold-blooded gangster character.

Before release there was some rumbling about the game’s initial plan as being DLC; the obvious comparison point here being the Kaito DLC for Lost Judgment. That had a really strong story but felt slight due to the complete lack of side activities; I’m not sure how much longer this would be to just main line through the story but the extra activities absolutely make it stand up on its own. As a shorter, concentrated experience it’s hard to complain and I'd like to see some more of this.

Steam Deck report: It defaults to medium settings with FSR in Quality and it pretty much constantly held 40 throughout. These ports are getting better and better.