I have the feels. Much nostalgia

There aren't too many puzzles in this one, much of the game seems to be 'remember how to get to this place?' (which my almost 5 year old daughter couldn't).

On the positive side, all of the exits are clearly signposted as such, though they don't indicate where they lead (with signposts)

There's a nice mini game where it asks you maths problems which was nice.

Not the best Humoungus game we've played so far, possibly the worst?

Picked this up in the Great Adventures Mobile Humble Bundle.

Played this in two sittings and ended rather late... the game's back section is a little weird and playing it after midnight may not have been a great idea.

The story is pretty good and the puzzles aren't overly complex, though there was one instance where I was hopping between 5 different locations trying to figure out where one of the characters went to. And the convert a poem to a set of digits puzzle just made me a little grumpy.

The artwork and voice acting is really spot on. And the dragging the object to where you want to use it was a nice touch.

For some reason it reminded me a lot of the Blackwell series, though this may be because there's a tombstone in the graveyard with a Blackwell on it.

If they make another one, I'd be on board.

So I hate this game. And I love it at the same time. And I also hate that it keeps dragging me back in.

There's really nothing to this game, it's a clicker where there's very little choice, but.... I don't know, there's something to these little Magikarp's that just keep dragging me back to play it instead of doing useful things with my time.

Send help.

This review contains spoilers

Not a super gamey game, but it was enjoyable.
Not without it's issues though, the dialogues options often disappear before the other character finishes saying what they are saying and occasionally too quickly to read. And one part of the game won't let you continue unless you're in widescreen.

It seems to be interested in death and loss, but I'm not really sure what it's trying to say about it... seems like it's interested in the discussion rather than putting forward a point of view.

My main gripe with the game is that during my playthrough I decided to stay on the other side and close the triangle.... a sacrifice to save others, but then to wake up on the boat feels like a cheat. Like it took away the sacrifice so it could give me "here's how the kids ended up". And sure the game plays a swerve by jumping back to the start, but... still feels like a cheat

Recommend trying though!

This was the first of the Picross e games I've played (I've played My Nintendo Picross - The Legend of Zelda: Twilight Princess and am still playing Pokémon Picross).

There's plenty of puzzles for the amount you pay but often I found myself trying to figure out what the picture was supposed to be (even after it was coloured). The Zelda and Pokemon versions seem to be a lot clearer about what the picture is supposed to be (though I suppose that's because they're pixelated images to start with).

The forced autocorrect (with penalty) was a little annoying, especially when you're trying to go for a perfect puzzle but accidently hit the wrong square, knowing that it's wrong.

Also felt that it was somewhat difficult to hit the bottom row of the largest puzzles for some reason.

But I'll probably try out the earlier ones in the series (though aware that the features will slowly strip out as I go back earlier).

This one felt very fresh after playing Omega Ruby. It felt bright and bubbly. The change from the gym battles to island challenges is interesting, but I kind of miss the structure of the gym battles.

The story line is decent, but it was still organisation which has some noble cause in their own mind but likely to destroy the entire planet. But really it felt like I was just on a pleasent island tour for most of the game rather than being treated as the most important person in the world (as I felt like I was treated, rather undeservedly, in Omega Ruby)


But Team Skull are both dorky and adorable at the same time. The new Pokemon are pretty good, but that stupid Call system is super annoying, would have much preferred a limit on how many times it could be used in a battle. The Z-Moves were a nice gimmick, but I don't think I used them too much.

It's an enjoyable game... Still need to finish the post game stuff, which for some reason I'm not super keen on doing. Also not 100% sure I'll dip into Ultra Moon... at least not straight away.

I don't know why Reigns sucks me in so much. It's mostly just swiping through a story and trying to keep the four levels from going to high or too low. And yet, once I start playing I just can't seem to stop.

Seems funnier than the original although the endings are weird. Prefer the maze section in this one to the last.

An enjoyable sequel to SteamWorld Dig. The lack of procedurally generated environments means that the game feels a bit shorter (even though my play time was longer), but it allows for a more in depth and better paced story.

Your sidekick (Fen) is quite entertaining and doesn't always have your best interests at heart. Imagine Navi, but she's insisting that you jump into lava because she claims that Zelda must be there.

The cogs are a nice feature too. You'll still upgrade your tools but you can use cogs that you've found in secret areas or inside caves to select special powers that unlock as you upgrade your items. But if you don't like your special powers, you can get the cogs back and put them somewhere else.

At 9 hours maybe it's a bit short, but there's always the temptation to go back and try and do it faster and smarter. Or to go back and do those frustrating caves which I skipped.

I wish the story continued after it did (though it seems it serves as a bridge between Dig 1 and Heist). So maybe it'll get me playing Heist which is sitting in my Steam Library waiting to be played.

And while it doesn't really do anything super amazing, I didn't want to stop playing it. So yeah. It was pretty good

This review contains spoilers

I liked it and there were a lot of nice nods and winks to Lucasarts games (and teasing Sierra games). The puzzles are fairly straight forward, though a times there are moments where the game assumes that you know an area is open.

without giving a cut scene or having some sort of action to say that it will open up. Or maybe I just missed whatever clue was supposed to tell me that. I admit, this just saw me wander around for longer than I should have.

There's parts of the game that just aren't accessible for the time being...not sure that this is spoilery, but will add it as such the arcade is supposed to have games in it, but because they haven't made the games the arcade is just closed until they patch the game. I didn't know this until after completing the game, so I kept going back to try and open it up, assuming that it was important to story line.


The characters were interesting, though some of the voice acting took some getting used to.

There were two point that I caved to find a hint. Both resulted in me going 'duh'.

The first was early in the game where the answer was "pick up toilet paper". Given all of the hubhub about the toilet paper on the blog and on twitter you'd think I would have picked this up


The second was very near the game. I was trying to use the panel with every inventory item I had. I didn't think to use the verb "open" with the panel. It was pretty late at night....


The end does feel rushed and you could argue that this is due to the story that they're trying to tell. Or it may just be that it feels rushed and the story is that way to justify the rushed feeling. But the pacing felt a little awkward throughout. Some of the chapters were super quick, while others went for quite a while. Often I think this was to indicate a shift in something happening in the town, but yeah.

I'll probably play it again on casual to see how it's different and to get the achievement (and to take a look at more of the books and dial more phone numbers). And like most adventure games I'll probably end up playing it again once I've forgotten most of it

I still love the game though maybe I'm getting old or something, when I've Bass Groove and Star Power it's really hard to see the green or orange notes and super tricky to see other star powered notes.

This feels very much like the ultimate Wario Ware, packed with a bunch of fun minigames and nonsense.

This review contains spoilers

On the first of Year 3 I got four candles lit and I think that has a lot to do with having played before and managing the seasons a bit better. By mid winter I was making a fair bit of money each day (and will probably be making a lot during the spring/summer period as well).

I've still got a fair bit to do though.... there's one fish left to complete the community centre and I need to work my way down into the desert depths. Plus there are still a couple of people who I haven't built much of a relationship with yet.

But probably need to take a break from it as I feel I've OD'd on it at the moment. When the multiplayer comes out might try hopping back in.

2017

It was a quick game, but really quite enjoyable. I'm not sure that there's too much incentive to replay the game, but while I was exploring it was quite fun.

When I started though, it was quite tricky, until I realised it was a little too much for my system to handle graphically, so had to pull it back to low and it was much easier to control.

The basics of what I suspected at the start of the game is what ended up being the case in the end, though the details were interesting.

I love Rumu.