I'm the most hardcore casual
steamid: valefordm
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Pinged
Mentioned by another user
Adored
Gained 300+ total review likes
Epic Gamer
Played 1000+ games
Shreked
Found the secret ogre page
Gone Gold
Received 5+ likes on a review while featured on the front page
GOTY '22
Participated in the 2022 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
Best Friends
Become mutual friends with at least 3 others
Donor
Liked 50+ reviews / lists
3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
Well Written
Gained 10+ likes on a single review
Popular
Gained 15+ followers
Loved
Gained 100+ total review likes
Elite Gamer
Played 500+ games
GOTY '20
Participated in the 2020 Game of the Year Event
Liked
Gained 10+ total review likes
Gamer
Played 250+ games
N00b
Played 100+ games
Noticed
Gained 3+ followers
Favorite Games
1145
Total Games Played
010
Played in 2024
000
Games Backloggd
Recently Played See More
Recently Reviewed See More
This review contains spoilers
But then the game stumbles, misses almost all the subsequent steps by acknowledging that the plot is happening during the countdown to Sunny’s departure from the city, his crime never to be discovered in the ultimate avoidance of responsibility, but at the same time the actual game still takes place in the dream world that Sunny built as Omori. This is a tonally deaf and utterly baffling narrative choice, especially because it rarely even matters by that point what goes on in the inner mind of the murderer. The pieces are already in motion, the dream world had already achieved its goal by stalling the player, as it stalled Sunny, in the incipit of the game and yet, long after opening the door to accept the real world again, we are still asked to travel inside a whale’s belly and fight magical slime girls. Lightening the mood to unwind after a big revelation is one way to show restrain for the emotional highs that Omori is capable of, but following an hour of strong bonding between the main characters, catching up after four years of separation, with a three hour castle dungeon to solve Sweetheart’s pointless marriage struggles is effectively blue-balling, none of this ever matters. The dream contents not strictly tying to any meaningful allegory wouldn’t even be an issue, if they gave insight to the characters, were engaging, fun or quirky in some way, but none of this is true; what actually happens is that the game, for ¾ of its duration, chooses to ignore what it’s actually trying to tell to become a distractingly standard RPG.
The last stretch of the game, as well as its most impactful scenes, are top class for the genre, with their stellar production values and emotionally charged writing, but anything in between is just fluff, cute fluff but nonetheless unnecessary padded fluff. The one great thing about even the worst of 16bit indie RPGs made in the last two decade is that they are straight to the point to a fault, Omori on the other hand feels like it needs to be 20 hours long because then it would be a real video game like the big boys on the Steam front-page, I cannot find any other reasonable explanation for all its disjointedness.
Edit: I got over myself. The game is fine to good for what is wants to do. Still boring