Super solid narrative, but unfortunately lacks gameplay-wise.

Like many other AAA games, it suffers from bloating with unnecessary mechanics and forced open maps. (It's not THAT serious of a problem, but it's still there, and I can't help but notice it.)

I also feel like it's a bit incoherent on the genre it wants to be. The game keeps reminding us it's a horror story and is clearly inspired by recent Resident Evil games, but when it comes to the survival horror elements, the player never has to manage the inventory or care about healing because the game conveniently rewards the player with any resource they might need upon enemy defeat.

Regarding inventory management, it feels like it was implemented last minute, given how bad it feels to navigate and move stuff from the shoebox to the inventory and vice versa.

The combat doesn't feel good at all and is a major regression from the first entry. It borrows elements from The Last of Us and Resident Evil but never reaches the same level of polish. Therefore, tracking and shooting enemies doesn't feel good, and especially moving around while fighting feels really clunky and unpolished.

The narrative, as I mentioned at the start, is super solid though. Influences from Twin Peaks and True Detective are clear as day, and the direction, cinematography, and camera work feel super fresh. The level design of "on-rail" levels feels extremely good, and the "We Sing" chapter is phenomenal.

The game really takes its time to build tension through chapters, and this is felt especially during the "Old Gods" chapter, which is a masterclass in world-building and narrative design, with a slow crescendo that ends up in a super creepy climax that really takes advantage of the paranormal aspects of the game.

Another mention of merit goes to the sound design, which is stellar and always feels extremely coherent, both in soundtrack and sound effects.

Overall, the game is definitely worth playing. The issues I mentioned are mostly minor and will probably go overlooked by the average player, but I believe they are worth mentioning since they drag down the most important aspect of a game - the gameplay - a bit.

The artstyle is nuts. The only critique I have is that it's a bit unclear on what you're supposed to interact with, otherwise very solid short game. Cute!!

fantastic art direction dragged down by repetitive gameplay and toddler narrative

The lighting during the Phobos Labs sections was truly fantastic, really setting the mood of an infested space base. Unfortunately it kinda stops there? There are a bunch of new gameplay mechanics but they're never really explored. If you want more Doom 3 then it's perfect for you.

can't believe I slept on this until now

Would be better if it didn't try to give me a seizure in the last few levels

Fantastic game considering it runs on a PSP, it has everything you can expect from a God of War title. Yes, even the extremely spongy enemies.

2012

took me 10 years to finish this bad boy

highly recommend if you hate yourself and love to constantly backtrack looking for a tiny ass pixel you're supposed to interact with

Awful game.

- Horrendous pacing: You spend half the time talking nonsense, walking through infinite corridors in dungeons, and solving elementary school puzzles.

- Terrible writing and voice acting: The dialogues are filled with excessive, unwanted exposition. Every character feels the need to have an opinion and tell you about their entire life. The main character talks like a robot, and most voice actors act like they're just reading a script.

- Combat is completely braindead: You just spam attacks at enemies and occasionally click the dodge button. There's zero depth to it.

- Useless side content: The game is filled with side activities that make zero sense. Why would I complete an entire quest for a character I absolutely do not care about, just for a cosmetic item? Or pop stupid ass balloons in the air?

- Fake RPG elements: This is the icing on the cake. Every AAA release nowadays feels the need to add this stupid nonsense to give a false sense of progression to players and artificially manipulate difficulty. See that level 30 enemy? It will one-shot you, and you will deal zero damage to it unless you are at the same level. Gear doesn't matter. You will have to grind for stupid, useless items because if the game doesn't last at least 70 hours, it's not worth the asking price. Who cares about a tightly paced game with interesting gameplay and mechanics, right?

Graphics are good, and the animals are cute, though

a pretty artstyle isn't enough when everything else surrounding it is downright terrible

It's fine, the ending is a bit rushed. Very cute artstyle and music!!