Bio
25yo, they/them. love games, love mechs, love anime simple as

pretty much purely for my logging purposes, just stuff in recent memory I'm not planning on replaying soon. don't read too much into the ratings they're just gut feelings
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Adored

Gained 300+ total review likes

Popular

Gained 15+ followers

N00b

Played 100+ games

Gone Gold

Received 5+ likes on a review while featured on the front page

Loved

Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review

Noticed

Gained 3+ followers

3 Years of Service

Being part of the Backloggd community for 3 years

Liked

Gained 10+ total review likes

Favorite Games

Final Fantasy XII: The Zodiac Age
Final Fantasy XII: The Zodiac Age
No More Heroes
No More Heroes
Demon's Souls
Demon's Souls
NieR
NieR
Alan Wake
Alan Wake

173

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

FF1 in its original form is such a weird ass and unique game, even with fixes to things like "making half the spells actually function as they're supposed to" this port retains a lot of what makes it so. A lot of it comes from the magic system that takes more from D&D's spell slot system, as there's no way to restore spell uses in dungeons (and healing options outside of a white mage are very limited) a lot of weight is put on every spell use and dungeons and world map expeditions are a war of resources as enemy groups whittle away at them slowly (bosses on the other hand are largely pushovers). This does lead to a lot of battles where everyone just attacks but this can be given a small bit of extra strategy by turning off auto targeting like how it was on NES. This is also a game with lots of built in challenge run potential thanks to the open ended job selection at the start, a balanced party of two melee classes and two mages won't have too much trouble but you are free to run a squad of all mages or all fighters to make things more challenging for yourself.

Every game should have an equivalent of The Document of MGS2 - literally everything and everything you could ever want pertaining to MGS2 is here. Things you'd expect like an extensive model viewer, concept art, and music test but it goes much deeper than that like a cutscene viewer with noclip enabled, full technical breakdowns of the game systems, the complete english script(!), Kojima's original game plan in Japanese(!!), all of the trailers including internal use test footage dating back to 1999(!!!), extensive staff interviews(!!!!), and much more, all presented in a slick package. If you like MGS2 or even just diving behind the scenes of game development you need to spend an afternoon with this.

until 2 finally comes out in a few weeks there just isn't really quite anything else like Dragon's Dogma, combining fluid Capcom action with fantasy open world role playing with a massive amount of freedom given in how you approach your character and some fantastic late game twists. The scope is relatively limited due to console and time constraints, but what is accomplished here is incredible.