Bio
PT/EN
I write about videogames and videogame criticism
medium: https://medium.com/@criticalinputs3/about
medium in portuguese: https://medium.com/@pedrovereza3
substrack: https://substack.com/@criticalinputs
I rate games using 5/10 as the base mark, or the average game and work more or less with an normal curve progression (or at least i like to think that way)
10/10: Personal Favorites
9/10: Masterpieces, Greatest Games of All Time and Personal Favorites that are also flawed
8/10: Great Games that i don't see as Masterpieces and Deeply Flawed Masterpieces
7/10: Good but not Great and Games that have a lot of Greatness but a lot of bad things
6/10: Slightly Good, Cheap Fun, Pastiche, Ok but nothing outstanding
5/10: Either Mediocre or i don't care much
4/10: Slightly Bad, Games that have something going for them but are bad anyways
3/10: Bad
2/10: Awful
Below 2/10 is just different layers of barely unplayable
The difference between 9 and 10 is arbitrary sometimes
PT/EN
I write about videogames and videogame criticism
medium: https://medium.com/@criticalinputs3/about
medium in portuguese: https://medium.com/@pedrovereza3
substrack: https://substack.com/@criticalinputs
I rate games using 5/10 as the base mark, or the average game and work more or less with an normal curve progression (or at least i like to think that way)
10/10: Personal Favorites
9/10: Masterpieces, Greatest Games of All Time and Personal Favorites that are also flawed
8/10: Great Games that i don't see as Masterpieces and Deeply Flawed Masterpieces
7/10: Good but not Great and Games that have a lot of Greatness but a lot of bad things
6/10: Slightly Good, Cheap Fun, Pastiche, Ok but nothing outstanding
5/10: Either Mediocre or i don't care much
4/10: Slightly Bad, Games that have something going for them but are bad anyways
3/10: Bad
2/10: Awful
Below 2/10 is just different layers of barely unplayable
The difference between 9 and 10 is arbitrary sometimes
Badges
Shreked
Found the secret ogre page
Listed
Created 10+ public lists
1 Years of Service
Being part of the Backloggd community for 1 year
Pinged
Mentioned by another user
Gone Gold
Received 5+ likes on a review while featured on the front page
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
N00b
Played 100+ games
Liked
Gained 10+ total review likes
Full-Time
Journaled games once a day for a month straight
On Schedule
Journaled games once a day for a week straight
Favorite Games
174
Total Games Played
018
Played in 2024
030
Games Backloggd
Recently Played See More
Recently Reviewed See More
I've beaten this one in very hard, and is my biggest acomplishment and the hardest thing i did in my life after reading Heidegger for the first time
Absolutely baffled by this
Aesthetically Amazing, strongly inspired by late 90s Seinen Anime like Lain and Evangelion, but also by some classics like Gundam, Akira and Macross. The diegesis is convoluted and abstract, but i enjoy the frantic pace and the way they built the scenes. This game is a great example of usage of cinematics in favour of a videogame, with the cinematic frames actually being a gameplay part itself, and is so carefully built. I like the open nature of the narrative too.
Ludic-wise, the gameplay is very in depth, with both a varied number of options and also differing patterns of enemies and levels. What amazes me is how many different activities the game require you to do, you are never doing the same thing twice.
The game can be REALLY challenging, and its arcade nature allows a lot of skill-based replayability.
OST and scenarios are both killers too.
The control scheme can be a little bit counter-intuitive at times though.
Aesthetically Amazing, strongly inspired by late 90s Seinen Anime like Lain and Evangelion, but also by some classics like Gundam, Akira and Macross. The diegesis is convoluted and abstract, but i enjoy the frantic pace and the way they built the scenes. This game is a great example of usage of cinematics in favour of a videogame, with the cinematic frames actually being a gameplay part itself, and is so carefully built. I like the open nature of the narrative too.
Ludic-wise, the gameplay is very in depth, with both a varied number of options and also differing patterns of enemies and levels. What amazes me is how many different activities the game require you to do, you are never doing the same thing twice.
The game can be REALLY challenging, and its arcade nature allows a lot of skill-based replayability.
OST and scenarios are both killers too.
The control scheme can be a little bit counter-intuitive at times though.
One of the rare cases where the obvious tech demo for the accelerometer try actually to build a game instead of being a mere showcase. The idea of doing each level with a unique concept like Mario (and funnily enough, unlike Kirby platformers) is neat! But their choice of going for the most frustrating and punishing level design they could think make the game a chore (what is really like 90s Kirby games!). Sometimes the game also prefer the weird tech instead of the better design options. Particularly the jump, which is not functionable at all.
I'm glad that this exist but is a very passable game
I'm glad that this exist but is a very passable game