13 reviews liked by vovan666


This review contains spoilers

Kill Rosh on every playthrough.

Not a bad mission pack. People say it is kind of boring, but I guess because they immideatly jump into it after the base game. I think that in some places this actually more interesting, than the main game. More little details, more actual attempts to play with level geometry, make interesting places. This is still a bit shy attempts compare to later fan made levels or even games like Hexen2, but still a move forward. What this mission pack laks I guess is maybe a bit more custom textures and models to be more memorable and highlight leveldesign attempts.

I remember seeing this cover at Blockbuster a few times thinking it looked rad as hell but I never rented it for some reason. Freedom Fighters is a 3rd person shooter taking place in an alternate reality where the Soviet Union dropped a nuke on Germany ending WW2 and becoming a mega power in the process. Fast forward to the modern day where you're some New York plumber doing work and then the Russians invade so you gotta drop the plunger and pick up a gun to become the resistance leader and save the greatest state in America. That is pretty much all you really need to know about the plot, it's there and nothing too special but gets the game going to its end.

The gameplay I found more fun than I would've thought. The maps in missions are these big sections of the city and you take on each mission in a different part traveling all over. The graphics for the time look nice (it reminds me a lot of the early Hitman games, which makes sense since same developers). Combat is nice, the game tries to be a little strategic and you can't really run and gun everything. You have squad mates you can recruit and set them to do actions such as defending the position, retreating, and suppressing fire. I found basic enemies really hard to take down since most seem to be bullet sponges for some reason. Maybe because I played on hard this is the case but I found myself running low on ammo very often in the middle of gunfights. For some reason though I found aiming at enemies to be less accurate than shooting by the hip. When you aim down your bullets tend to spread all over the place, weird. I found myself really using the game's squad mechanics to my advantage in order to survive a lot of fights since this game get's pretty challenging towards the end of it.

Game runs good on PC but the one mission towards the end of the game where it's snowing in NY chugs so hard for some reason.


Finished on PC, using a controller in coop mode. It is a very mediocre game - short, simple structured semi looking levels with obvious arenas. Enemies are bullet sponges and poorly reacting on hits. Not to mention that some elements are poorly balanced, like one-hit enemies with explosive bolts which stick to you. It feels like the bare bones of the game, which initially was a UE3 engine showcase and not much more. In addition to that, we encountered many collision and AI bugs. I guess the game gets such popularity because of graphics and visuals for being one of the most earlier Xbox360 games which showcased its power, but it is not aged well as a game in my opinion. It is playable and okay to waste time, but don't try to find there something special.

These days I much prefer Quake 1, but I still find this to be an incredibly atmospheric game that's fun to play and feels more like Doom 3 than Doom 3 did.

Holy mother of atmosphere. Played it mostly as a kid and never knew there was even a soundtrack, as I never had the play disc in...really colored my experience and made the game much more menacing. Had a tremendous impact on me.

Overlooked and has a great OST \m/

Short, but still good add-on for HL1. Can't really describe it as a standalone thing, and it may feel disappointing after Opposing Force, but as an additional bonus to the original game - it is fun, especially for GoldSrc engine fans!