Great music, nice art, good story. Gameplay is all over the place.

For me, the combat was way too inscrutable and fast paced. Enemies deal massive burst damage. Luckily the difficulty sliders let me mostly nullify the fear of death in combat, though it was frequently hard still due to many enemies having puzzle-like mechanics.

The dungeon puzzles were pretty cool, but often finicky. The game uses full 360 degree analog aiming, which means your pixel precision is very hard to attain. I really think the game should've limited you to 8 way aiming, at least.

The game plays with the silent protagonist trope in fun ways, and blurs the boundaries between real life and artificial reality in a very cool way. The portraits are very expressive and beautifully detailed.

If I hadn't enjoyed the artistic aspect of the game so much, I probably would not have finished it. A guide is an absolute must, as these puzzles can be pretty arcane at times.

If you like challenging video games, and want countless Zelda-ish puzzles meshed with hyper fast combat, this is your game. And if not, you still might enjoy it on the lowest difficulty settings if you bring a guide.

The ending is kind of abrupt and expects you to play the DLC. I wasn't into the game enough to buy that, but my friend told me it's mostly just tying up a few story loose ends, and can be skipped.

Reviewed on Apr 13, 2022


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