I really wanted to love this game. I first played a demo at Portland Retro Gaming Expo a few years back. It's by a local studio whose past work I enjoy. But this didn't do it for me.

I have to start with: OMG the pixel art is incredible, the art direction and execution is beyond gorgeous, this is one of my favorite looking games on Switch.

Unfortunately, the gameplay and pacing were too much for me.

The game takes what feels like an eternity to get going. I wonder if they were worried people wouldn't understand the game. Because they could've made the game easier to understand by putting more information in the menus. Instead, you're forced to remember what NPCs say, and go back to your house to check a bulletin board in order to remember what quests you have. Then you have to cross-reference those quests with a map, which doesn't mark the locations. So you have to read all the location names on hover to figure out where to go.

To be fair, I think these might have been optional quests? I'm still not 100% sure what the point of those are.

The main story quests were kinda similar, but at least were listed in the menu screen.

The combat is bewilderingly like Dark Souls. I expected "Harvest Moon meets Zelda" but it's more like a clunkier 2D Dark Souls. Damn near every action consumes gobs of stamina. You can run, roll, swing your sword, and block. It all feels strangely slow and lumbering for a little 2D grape. Also, if you die (surprisingly easy since you have little HP, and your potions take time to drink), you get sent back home and lose a percentage of your money, and the day advances to the next one. To make matters worse, sleeping does not refill your potions (did I mention that potions work basically exactly like estus flasks in Dark Souls? Slow and lumbering, and don't heal much).

I did the first dungeon, which is apparently randomized. It was literally completely linear, and I did it 3 times before I beat the boss. The puzzles were... fine. I can't help but wonder why they thought a game that looks like Harvest Moon + Zelda should play like Dark Souls meets roguelite.

Also, the daily bonus quests are randomized, but from a small pool. I quickly found myself doing the same bonus quests multiple times, and still not being sure what the point of doing them was besides a bit of money I didn't have much use for.

I made it to the 2nd town, which was a cute beach area. The level up system is unique, but not especially balanced. There were very obvious best picks. I'll give them credit that re-spec'ing is 100% free, unlike most games.

Ultimately, the NPCs had pages of dialog I wasn't in the mood for, and the gameplay loop was slow and uninteresting to me.

I really wanted to like this game! At least the frog and the grape are cute.

Reviewed on May 11, 2022


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