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15 reviews liked by weepo
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A Short Hike
2019
It's quite rare to see such an exemplar in game design in such a tight package. More specifically, A Short Hike is superb at exploration-based world design, making for a satisfying progression curve in just an hour and change. The game essentially gives the player the diameter of a circle to move about as they please, until they find a feather to upgrade to Claire's flying, which tightens the diameter of the circle as the player progresses up the mountain. What's brilliant here is that there's more feathers in the world than needed to complete the game, which provides the player both with the sense that their progression is their own but also a laidback reassurance that the challenge can be overcome in the way that's most convenient to them. All of this fits in well with the cozy autumnal presentation and the lean and sincere story, which efficiently tells a message about appreciating life's smaller comforts while comforting the larger anxieties it can provide. While the game is arguably too slim to be truly impactful considering it's ambitions, it is nonetheless an expertly focused and crafted experience.
A Short Hike
2019
This is one of those games that you just know there won't be anything like it.
You are dropped in a huge open world to defeat 16 big ass colossi and that's it. No meaningless errands, no small enemies to disturb you, no pointless mission markers. The world it's really big yet is empty and while some might say there is no point in having such a big map to explore with nothing in it that's actually the whole point, everything in this game makes you feel tiny, insignificant, powerless.
It has very few elements but they are used masterfully to create a truly unique experience. Simple yet charming and really interesting narrative. The combat is just you armed with a sword and a bow and the boss you have to defeat. Climb around it's body to find weakspots and stab'em like they owe you money.
The game also features some kindof boss rush and timed challenges once you beat it to make it replayable.
As I said, it's one of those games that will never be equaled in any way. A must play for everyone.
You are dropped in a huge open world to defeat 16 big ass colossi and that's it. No meaningless errands, no small enemies to disturb you, no pointless mission markers. The world it's really big yet is empty and while some might say there is no point in having such a big map to explore with nothing in it that's actually the whole point, everything in this game makes you feel tiny, insignificant, powerless.
It has very few elements but they are used masterfully to create a truly unique experience. Simple yet charming and really interesting narrative. The combat is just you armed with a sword and a bow and the boss you have to defeat. Climb around it's body to find weakspots and stab'em like they owe you money.
The game also features some kindof boss rush and timed challenges once you beat it to make it replayable.
As I said, it's one of those games that will never be equaled in any way. A must play for everyone.