15 reviews liked by weepo


>make about 1 hour of content
>pad it out with frustrating design
>le creepy indie game 2
also finished only half of it thanks to a game-breaking bug that spared me this anguish

Okay, now that it's been over a year since this game has launched I can certainly change my review stating that I want to like this game and I love the character design and music but everything else is holding it back so much it ruins the whole experience.

give christian whitehead and his gang another game please i beg of you. a game where he can actually make more than 4 original zones hes the only one who knows the hidden knowledge of how to make a good 2D sonic game

Indie game GOAT honestly, even compared to non-indies. The controls are surprisingly tight once you learn how they work honestly. Would love some more content honestly, and that's not even a complaint i just liked it a lot, make A Hat in Time 2.

Also mods are a nice cherry on top.

this game is so unfunny in 2021 that it wraps around to being funny again

I love this game so so so so much, easily one of the best JRPS I've ever played. A wonderful and impactful story, brilliant and lovable cast of characters, a beautiful sound track, fantastic voice acting and great combat. Please play this game

It's quite rare to see such an exemplar in game design in such a tight package. More specifically, A Short Hike is superb at exploration-based world design, making for a satisfying progression curve in just an hour and change. The game essentially gives the player the diameter of a circle to move about as they please, until they find a feather to upgrade to Claire's flying, which tightens the diameter of the circle as the player progresses up the mountain. What's brilliant here is that there's more feathers in the world than needed to complete the game, which provides the player both with the sense that their progression is their own but also a laidback reassurance that the challenge can be overcome in the way that's most convenient to them. All of this fits in well with the cozy autumnal presentation and the lean and sincere story, which efficiently tells a message about appreciating life's smaller comforts while comforting the larger anxieties it can provide. While the game is arguably too slim to be truly impactful considering it's ambitions, it is nonetheless an expertly focused and crafted experience.

The payoff to reach the peak was worth every bit of time invested into this heartwarming and charming little slice of peace. An easy way to curl up with something cozy for a few hours.

This is one of those games that you just know there won't be anything like it.
You are dropped in a huge open world to defeat 16 big ass colossi and that's it. No meaningless errands, no small enemies to disturb you, no pointless mission markers. The world it's really big yet is empty and while some might say there is no point in having such a big map to explore with nothing in it that's actually the whole point, everything in this game makes you feel tiny, insignificant, powerless.
It has very few elements but they are used masterfully to create a truly unique experience. Simple yet charming and really interesting narrative. The combat is just you armed with a sword and a bow and the boss you have to defeat. Climb around it's body to find weakspots and stab'em like they owe you money.
The game also features some kindof boss rush and timed challenges once you beat it to make it replayable.
As I said, it's one of those games that will never be equaled in any way. A must play for everyone.

Genuinely one of the few games that I don't think can exist outside of the medium. Not every game needs to be like Automata, but I think a lot of games could benefit from understand what works so well about it.