A dramatic pivot in Castlevania to something more about fast jumps and rooms with many puzzle like approaches rather than turtling and attrition. Much kinder than classic-vania but more demanding in terms of control than modern-vanias. The solution and rhythm of rooms are designed to express a grand scale that crumbles before you after some perseverance and careful footwork. The game then just fucking implodes when you unlock Maria and get a double jump in a turn that's almost as transformative as the infamous castle flip in Rondo's sequel. The Dracula fight is really boring but doesn't undercut how delightful and empowering it is to master the game enough for your first clear.

Reviewed on Aug 06, 2022


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