bigger is not always better

big level areas make the game too barren to have to walk around in.

collectables are in bundles making large levels pointless (like the mayan level) and easy to get lost in (like the mine & dino levels) but it was done because of hardware limitations so whatever i guess.

terrydactyland is a confusing circle.

has a bad default flipped y axis that makes camera controls annoying and you cant customize all 3 variations of the camera so i have to change it every time i went from doing swimming or shooting.

the targeting aim circle always snaps back to the center of screen when you stop moving it. the inflatable bear boss was insufferable because of this. it shouldve been an option to keep it on or let it be still and stay where you leave it.

the fps levels suck and should not exist in a platformer game like this. fuck off

canary mary is frustrating at first but once you learn she’s on a rubber band tied to you its super easy to beat her. she still needs to rot in hell tho. fuck that dumb bird.

mumbo should be a powerup you aquire not a playable character. or maybe it shouldve been an option.

the giant fish boss is frustrating when camera faces the black wall and you cant see shit.

the transport platforms are too small and take a sec to jump into them correctly. its odd especially in a game obsessed with making everything else huge.

inaccessible jiggies shouldve been greyed out before you get the moves necessary to get them. the game is one big interconnected world which is cool but i sometimes didnt know if i could get a jiggy and was being dumb or if i had to wait for a powerup or something later.

the sick dino transportation mission is confusing.
its slightly too difficult figuring out how to get into grunty industries.
other times you do things connecting the levels is done by accident. so its either too difficult to figure out or not a purposeful action you get to think about and do.

the jiggy tips should be located in the totals menu.

theres too much tedious convoluted steps of transforming characters and backtracking to do simple thing

jinjo village, jiggy temple, hen egg, bee, humba, mumbo should be in same area for convenience not spread across the isle.

too many steps to activate cheats: cheato temple should be in wooded area and cheato should be inside the temple not in gruntys lair. or else it should all be in gruntys lair instead.

the backpack menu, jingos & objects should be on same screen as level totals.

bottles dying & the characters playing soccer with gruntys head is kinda grim for a kids game but bottles lives and grunty is evil so its not a huge deal but its also dumb unnecessary edginess.

humba wumba is probably racist.

i wish you could’ve played as tootie who is absent in this for whatever reason?

banjo has lower voice and doesnt say ‘guh huh’ anymore :/

still one of my favorite games of all time though! a fun wacky adventure and a worthy sequel.


levels ranked:
1 grunty industries (its ugly but i probably like it because it feels like a zelda dungeon)
2 jolly roger bay (has the cool underwater reveal)
3 hailfire peaks (fun dichotomy)

4 witchy world (great concept but needed more rides/decorations, but navigating it is better than most levels)
5 mayan temple (its fun and serviceable)

6 terrydactyland (great theming but confusing level design)
7 cloud cuckooland (confusing level design and its concept isnt as weird as it couldve been)
8 glitter gultch (the sparkling gem walls is a cool effect but kind of a meh level, i dont hate it but its the least exciting)

Reviewed on Aug 01, 2022


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