Alan Wake

released on May 14, 2010

Alan Wake is a psychological horror action-adventure game developed by Remedy Entertainment. The narrative centres on Alan Wake, a bestselling thriller novelist experiencing writer's block. He travels to the small town of Bright Falls with his wife, Alice, seeking a change of environment. Shortly after their arrival, Alice vanishes under mysterious circumstances. As Alan searches for her, he discovers pages of a thriller novel he does not recall writing. The events described in these pages begin to manifest in reality, and Alan encounters hostile supernatural entities known as the "Taken," who are controlled by darkness. The gameplay involves navigating Bright Falls and using light to combat these dark forces. The storyline explores themes of reality and fiction, along with the influence of the written word.


Also in series

Alan Wake II: Night Springs
Alan Wake II: Night Springs
Alan Wake II
Alan Wake II
Alan Wake Remastered
Alan Wake Remastered
Alan Wake's American Nightmare
Alan Wake's American Nightmare

Released on

Genres


More Info on IGDB


Reviews View More

This review contains spoilers

It’s been close to a decade since I last played this game and luckily it holds up narrative wise pretty well in the big allegory of Alan Wakes writer block where he has to fight his own creations of a manuscript that later on gets more and more convoluted in a way that you don’t think is going to be satisfying until that main flashback gets revealed and ties everything together while there are still a lot of elements that aren’t explained due to the pervasive nature of the “horror media” that Alan Wake classified itself in game and stuff that gets later on revealed in American Nightmare and so on and so fourth but this still holds up pretty well especially in the ending as it leaves you fulfilled to an extent with how Alan writes the finale of his manuscript for “Departure” as we see an ominous ending line that shows that Alan is trapped in the Dark prescience that also ties into the metaphorical message of art in the endless chase that authors will try to achieve perfectionism in their bodies of work paired with Alan now being trapped and not knowing how long it will take him to get out which is pretty neat tho you can tell it is setting up for a sequel which idk if I would’ve been cool with waiting for as long as fans did for AW2 and so forth. Gameplay wise on the other hand is where most of my main complaints come in as it’s aged somewhat poorly even through the remastered version of the game that I played it on for the replay as the dodging mechanic in this game is absolutely terrible and really bites you in the ass as it genuinely feels that the dodging mechanic was not created for a multiple time use as you’ll be able to pull off a simple dodge when one enemy attacks but when it’s a wave of enemies coming at you at once you’re better off just staying still and restarting the fight because it’s not worth the effort but luckily once the flares , flashes and upgraded flashlights get introduced it is not needed as much minus the poltergeist objects but even then it’s useless against those which leads to my next point which is that the poltergeist objects while cool atmospherically in some stages of the game especially when you’re running through an open field and you start being blocked off but man they’re a pain in the ass to deal with as some stages launch multiple objects at you at the same time and unless you have a heavy duty flashlight you’re better off running away and hope the objects don’t hit you which is odd because it works well when it comes to poltergeist vehicles for the most part when paired with the wave of enemies. Overall, I still had a good time playing this, and I can’t wait to replay American Nightmare to see how the lore has aged in Remedy’s department.

Mixed bag for me. The main story is decent, even if it feels a bit directionless at times. However, the real dealbreaker for me was the gameplay - it felt very repetitive and boring, and often felt never-ending. I experienced the game 14 years after release, so perhaps that's why I felt this way. I would give it 3/5.

But then, the DLC is so much better. The gameplay is vastly improved, with creative use of environments and unique sequences. The story is less ambitious, but has a strong direction and felt more captivating. I would give it 4.5/5.

In the end, I settled on 4/5. I think experiencing the DLC is worth going through the main game. While the main game isn't bad, it could definitely be improved. I think if all combat sequences were half as long, that would improve my perception of it immensly.

… And now to see your love set free, You will need the Witch's cabin key! 🎶

I fell in love with this game from the first trailer back in 2005, it eventually was going to be a launch 360 title and I convinced my mum to pre-order it for me for christmas, thankfully by the time the game came out in 2010 I was still invested and it felt earned. Alan Wake was a breath of fresh air at the time and I've been following the AWE / Remedy games ever since!

If you look spooky mystery of the PNW variety. Give it a try.
At worst, play as you can enjoy the fight Anderson Farm fight while listening to the Old Gods of Asgard!

One of the best experiences that I had in my xbox 360

Platinado! Gostei muito do jogo. História bem legal.